Monday, November 5, 2012

Sick As A Dog

Nothing really new to report except that I seem to have come down with a cold.




I spent most of today asleep, a rare condition for me, and as such, I got little to nothing done of any real consequence. I did get to spend a whole day playing and snuggling with my dog, so that's a huge plus.

Anyway, off to bed once more.

Be well all and be safe,

AD
Barking Alien





Saturday, November 3, 2012

NaGa DeMon Versus Barking Alien - Three Strikes

Nada. Zip. Zilch. Un-, anti-, dis- and non.

I got nothing.

I simply can not come up with an original or relatively original game idea I like enough to dedicate an entire month to working on it. Nothing is generating even the slightest bit of creativity in me outside of my desire to continue my Ars Magica campaign and my longer term Ghost RPG project.

This sucks. I feel like...well...like suck if suck were a feeling.

AD
Barking Alien





NaGa DeMon Versus Barking Alien - Day 3

 
 

This is not going well.

I am devoid of ideas. Me. The guy whose brain is the idea generating equivalent of the Old Faithful geyser at Yellowstone.

I have today and tomorrow to work on something too, as my group is not meeting today and tomorrow the Study Center where I teach will be closed due to the after effects of Sandy (the building is fine but trains and power are still spotty in Brooklyn).

All this time and no ideas. None. Nothing that speaks to me.

I don't want to give up on this but I'm stuck.

Need to get out of the house. Go somewhere. Look at something cool.

I will be back on later this evening.

Peace.

AD
Barking Alien





Friday, November 2, 2012

NaGa DeMon Versus Barking Alien - Day 2

CONSPIRACY THEORY!
 
 
 
Everything you know is a lie.
 
What? You knew that? Well, then not everything I guess.
 
I can tell you that I told a little white lie yesterday. I am not really feeling Visitors From Space. The POP! I was hoping for, the one I got from some of my previous projects (The Muppets, The Smurfs, my Expanded Extended Mission campaign, etc.), didn't come full force. Not like it did for those others. This was a bubble wrap pop and not a huge, loud...I'm thinking more BOOM Tube BOOM! than a mere pop here people. That's what I am waiting for. That's not only going to get the office light to go on, it's going to keep it on.
 
Several nefarious elements have conspired to make me want to drop this project (Visitors From Space - Not the whole NaGa DeMon challenge).
 
Broken hearted and depressed, it's hard to generate a comedic RPG.
I like the concept, I don't love the concept. To finish and play it in a month, I need to LOVE it.
Some things challenge organizer Nathan Russell posted recently.
 
I really need to rethink this. To re-feel this. I seem to be out of tune with the force.
 
Bare with me...
 
AD
Barking Alien


 
 


Thursday, November 1, 2012

NaGa DeMon Versus Barking Alien - Day 1

IDEA INVASION!



When I design a role playing game, I do it in a way that some find unusual.

Unlike a lot of creative people, I dislike 'the process'. The idea of coming up with a concept or two, mulling it over and writing pages upon pages of material just to edit them down, tweak them, fiddle with it, do away with some parts, bring them back, add new parts, change things...the entire litany of events leading up to the finished product drives me utterly bonkers. It bores me to tears. Somewhere less than half way through the whole thing I lose interest and either abandon the project totally or completely restart it in a wholly different direction. Not every time but often.

That stinks for a "Do a game in a month" concept like the Nation Game Design Month Challenge.

It's a good thing then that the way I do some of my best work is that the entire game, from setting to system to adventure scenarios, usually pop into my head wholecloth. Yep. One day I'm sitting there thinking, "Hmmm, that movie was cool. Kind of reminded me of that book I read years ago. Makes me think about...and if you added this...hey, this would make a great..." *POP!* At which point I scribble a few pages of notes in my personal shorthand (which looks like html crossed with cuniform) and proceed to type it up.

While The Muppets RPG* was actually developed over time in the near-traditional way, it sort of wasn't. The idea for a Muppets based role playing game had been in my mind for a long while and I certainly forget about it and remembered again later more than once. Every few years I would write up a page or two of notes, absolutely. When I finally posted it on this blog however, it had been essentially reconstructed from the ground up just a week or two before I went 'live'. I was sitting there one day, thinking about it and the light flipped on and the all the ideas and mechanics came rushing in. Same thing with the Smurfs*.

It's like...There is a little office inbetween my ears where the light is usually off. It is largely empty and it's so tedious and difficult to write or type in the dark with no office supplies or files for research or furniture that I get very frustrated even trying. Then one day, inspiration will strike, I will turn on the light and...HOLY HECK IN A HANDBASKET! While I wasn't paying attention, someone snuck in and constructed a state of the art office with a computer, phones, supplies, file cabinets with files and the whole nine yards.

Yeah, it's like that.

So how does all that apply to the NaGa DeMon?

Well, I had this idea...then I didn't. Then I hoisted it back up on the table and took a closer look at it and it was pretty small and weak. I tried pumping it up but I realized I was forcing it. Nothing was coming from it that inspired me. I had no real reason to turn the light on in the office.

So I tried another idea. And another. And another. It wasn't happening. There was no rapid build up to the sudden POP I'm used to. I panicked a little. What should I do?

I started to think back to the game I want to publish. It's good. I feel it's really good. It deserves time even though it sort of popped into my head a long time ago and is sorta the kind of thing you do want to work on carefully. I remembered that I chose that idea over another one. A good one. One I would certainly put together quickly once I really thought about it. One I would love to give out for free...

So here it is...my entry into the NaGa DeMon Challenge...




Visitors From Space is a rule-light, situation comedy, science fiction role playing game about UFOs, what they are and why they are really here. It uses six sided dice which you can snag from any of the boardgames in your house and is designed for both one shot play and short campaigns, although ideas for long term play are coming to me. I just haven't worked out all the details.

More to come so stay tuned!

AD
Barking Alien

*I am very proud of my work on my Muppets and Smurfs RPGs. While the Smurfs one could use some additional fleshing out, I have run it for others and it works very well. The Muppets game has been run several times now at NerdNYC's RECESS Game Day Event and has been wildly successful.

If you are new to my blog, please feel free to check out the Muppets and Smurfs tags or go to March of 2011 for my March Muppets Madness Month, detailing the whole thing plus a few surprises.

Thanks for your time.