I find the lack of comments to my last two posts...disturbing...
OK, maybe that's a bit much, but I am honestly surprised. I would have thought the one on Superheroes would have generated some interest among those who come here and enjoy my Superhero RPG discussions (yeah, you two or three people know who you are).
In addition, I thought it was a fairly well written post. One of my better entries. *Sad face*
Coming Online generated a good deal of comment and traffic, but it's follow up, Online Forecast, where I hint at work I'm thinking about running over Google Hangouts, received a paltry nod here and there. Hmmm. Maybe what I have in mind is not resonating with potential players and I should lean toward something else. I must consider that.
All in all, it's too quiet here for my liking. Hoping for a little more noise next month.
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Barking Alien
Thursday, February 27, 2014
Tuesday, February 25, 2014
Online Forecast
At the beginning of the month I announced my intention to run a campaign via Google Hangouts this year.
I have put a lot of thought into it. I've asked you guys what you'd like to see. I've asked some of my 'in person' friends what they think would work. I compared the notes. I've looked over my gaming collection, in both hard copy and pdf formats, and searched deep inside myself to see what it is I truly want to run that others would want to play.
It's that last bit that always gets me.
I have an idea, a great idea, an inspired, fun and off-beat idea.
I should probably go with something more mundane.
Still and all, a number of factors are pointing me toward the strong belief that my idea is both sound and viable. It will work and it will be entertaining. Will people want to play it? Well that is a different story...
Without revealing exactly what it is just yet, let's see if I can tell you why I'm choosing it and why I think it will work.
It's Science Fiction
I like Science Fiction, I've good at running it and most people suggested I run something in a Science Fiction vain (Like Star Trek, Star Wars or Traveller for example).
It's Comical
Not silly but it is a comedy or humor oriented game. Some of my best games have been my 'serious comedy' games that combine a sense of humor and the absurd with a solid premise and setting.
The universe isn't necessarily funny but what happens to the people in it is.
It's Familiar
In that it is both easy to comprehend and actually based on a fairly well known IP. Well known by us geeks and fandom enthusiasts.
While not every fan is familiar with every comic book, movie or TV show, this one has a premise that, one it get it started, is fairly easy to get into the swing of. Regardless of familiarity with the series it is based on, the idea of said series is simple to convey.
Anyone guess what it is yet?
Barking Alien bestie blog EXONAUTS has recently posted a rather nifty idea and I may use the challenge he has presented to detail this campaign idea if time allows. The concept is 30 posts in 60 Days to create a campaign. Go check it out.
In the meantime, I'm off to work.
Laters,
AD
Barking Alien
I have put a lot of thought into it. I've asked you guys what you'd like to see. I've asked some of my 'in person' friends what they think would work. I compared the notes. I've looked over my gaming collection, in both hard copy and pdf formats, and searched deep inside myself to see what it is I truly want to run that others would want to play.
It's that last bit that always gets me.
I have an idea, a great idea, an inspired, fun and off-beat idea.
I should probably go with something more mundane.
Still and all, a number of factors are pointing me toward the strong belief that my idea is both sound and viable. It will work and it will be entertaining. Will people want to play it? Well that is a different story...
Without revealing exactly what it is just yet, let's see if I can tell you why I'm choosing it and why I think it will work.
***
It's Science Fiction
I like Science Fiction, I've good at running it and most people suggested I run something in a Science Fiction vain (Like Star Trek, Star Wars or Traveller for example).
It's Comical
Not silly but it is a comedy or humor oriented game. Some of my best games have been my 'serious comedy' games that combine a sense of humor and the absurd with a solid premise and setting.
The universe isn't necessarily funny but what happens to the people in it is.
It's Familiar
In that it is both easy to comprehend and actually based on a fairly well known IP. Well known by us geeks and fandom enthusiasts.
While not every fan is familiar with every comic book, movie or TV show, this one has a premise that, one it get it started, is fairly easy to get into the swing of. Regardless of familiarity with the series it is based on, the idea of said series is simple to convey.
Anyone guess what it is yet?
***
Barking Alien bestie blog EXONAUTS has recently posted a rather nifty idea and I may use the challenge he has presented to detail this campaign idea if time allows. The concept is 30 posts in 60 Days to create a campaign. Go check it out.
In the meantime, I'm off to work.
Laters,
AD
Barking Alien
Labels:
Google Hangouts,
Humor,
Intellectual Properties,
RPG,
Science Fiction
Monday, February 24, 2014
Anatomy of A Superhero
Last Saturday we were in need of a fill-in game because not all of the regulars could make it for the usual campaign hijinx. I was feeling nostalgic, and the desire to run Supers has come back in a serious way, so I did something crazy.
I ran Champions. Not just any Champions either. I ran my friend Will's Champions universe, modified by the alternate timeline and events of my last campaign in said setting, "The New Age of Champions".
I fast forwarded the timeline ahead a year and kind of glossed over the events at the end of that last campaign that made me oh so happy it was over. The result was very interesting.
Everyone now wants to try a new campaign of Champions. I am not surprised by Marcus' interest or even Ray's, but Hans and Will are up for it even though they are not comic book fans. As a matter of fact, they don't really 'get' Superheroes as a genre.
Hans sent me this email in this regard, which I had to share for the simple honesty of his question:
"I'm thinking about this a bit more, and I might need a primer on what constitutes a superhero, just because the term itself, in my mind, can have a broad range of meanings - you go from people with no powers but have gadgets like Batman to those who have lots of powers like Superman, and then you have those who are more like anti-hero heroes like Punisher or Deadpool to those who are more classic good guys like Spiderman or Green Lantern. So, I guess my question is - what kind of superhero are you looking for, because that would help me sort out what kind of hero I should make."
What constitutes a Superhero?
Certainly this is not the first time I have thought about this or discussed it, but I wanted to come up with an explanation that would get the campaign started off on the right foot. Here's what I wrote in reply...
I ran Champions. Not just any Champions either. I ran my friend Will's Champions universe, modified by the alternate timeline and events of my last campaign in said setting, "The New Age of Champions".
I fast forwarded the timeline ahead a year and kind of glossed over the events at the end of that last campaign that made me oh so happy it was over. The result was very interesting.
Everyone now wants to try a new campaign of Champions. I am not surprised by Marcus' interest or even Ray's, but Hans and Will are up for it even though they are not comic book fans. As a matter of fact, they don't really 'get' Superheroes as a genre.
Hans sent me this email in this regard, which I had to share for the simple honesty of his question:
"I'm thinking about this a bit more, and I might need a primer on what constitutes a superhero, just because the term itself, in my mind, can have a broad range of meanings - you go from people with no powers but have gadgets like Batman to those who have lots of powers like Superman, and then you have those who are more like anti-hero heroes like Punisher or Deadpool to those who are more classic good guys like Spiderman or Green Lantern. So, I guess my question is - what kind of superhero are you looking for, because that would help me sort out what kind of hero I should make."
What constitutes a Superhero?
Certainly this is not the first time I have thought about this or discussed it, but I wanted to come up with an explanation that would get the campaign started off on the right foot. Here's what I wrote in reply...
Ask a hundred comic book fans and I wouldn't be surprised if you received a hundred different interpretations. In this particular case however, as I am running the campaign, it only makes sense that I give you my personal take on the subject.
For me, Superheroes are heroes who can do something amazing or extraordinary.
They need not have powers but they do need something that puts them above the average Joe and Jane on the street. If not superhuman powers than remarkable skill, intellect, resilience and/or cunning. A unique or at the very least nifty gadget, weapon or vehicle couldn't hurt either. These are not just heroes but Superheroes. They need to be Super in some way.
More importantly than what they can do however, is who they are and why they do what they do. What is it that they do? They are heroes.
After searching various online dictionaries I found this definition:
A person, typically a man (female is heroine), who is admired or idealized for courage, outstanding achievements, or noble qualities.
A hero is someone willing to sacrifice something, be it there time, money or physical safety, to aid another person in danger or distress.
Batman is a very different character than Superman (regardless of what Man of Steel wants you to think). Superman is not Wolverine. Wolverine has little in common with Luke Skywalker or Robin Hood, but I would count all of them as Superheroes. They can all do something special the average person can not do and they would all lay their lives on the line to protect innocents from harm.
Deadpool is not, to me, a Superhero. Punisher is. I don't particularly like Punisher but I won't deny he is trying to save lives and defeat those who would take advantage of or harm the common citizens. Punisher does not work as a member of a government supported Superhero team though. Unprovoked killing is against the law. The law will not be OK with you if you go around offing criminals without a fair trial. Superheroes uphold the law, so Punisher qualifies but only barely.
When considering a Superhero for our Champions campaign, consider that you are making an individual with some kind of special advantage, ability, device or power that has decided to use that edge to save lives and fight back against the darkness of the world (or universe). It is either because they want to, feel they have to, feel they need to (in order to repay some debt or make up for something they did) or because they have been gifted and cursed with this situation and don't know what else to do.
That cover a wide range of motivations and a huge, actually, truly gargantuan array of characters. What it does not include is people who will straight up not work with a team, people out to kill anyone to stands in their way, people who don't give a damn about other people and anyone who defines themselves by their anger, fears, greed, hatred or ignorance.
For this particular campaign, in which we will be the Superheroes tasked to represent the Superhero community, a cool code name and costume wouldn't here either.
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Barking Alien
I Ain't Afraid Of No Ghost
Sorry everyone. I am sad beyond the capacity for rational thought.
Farewell.
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Barking Alien
Image by Pete Hernandez III, a friend and very talented individual.
Farewell.
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Barking Alien
Image by Pete Hernandez III, a friend and very talented individual.
Labels:
Art,
Ghostbusters,
Harold Ramis,
Movies,
Personal
Sunday, February 16, 2014
Regular, Irregular, and Memorable
This past Wednesday was my birthday, as well as a day of great conversations and some sad losses in the entertainment word.
We'll talk about that last part a bit later, but for now...
Robb himself has a fair number of games in his collection that he's never had the chance to run or play. (Which he discusses on his blog. Check it out!).
I don't. If I purchase a game, I will play it.
Over the years, I've played more games than I can accurately remember at this point ( Didn't you read? It was just my birthday. I'm getting old). Still, just because I have played or run hundreds of RPGs, doesn't mean I own hundreds of RPGs. On the contrary...
Let's take the statement, "If I purchase a game, I will play it", as a definitive truth. It should also stand to reason then that, "If I run or play a game, I will purchase it". The latter isn't quite so guaranteed. If I run or play it often I will likely have bought it or will end up buying it. If I played it once at a convention and didn't much care for it, then no, I will not be buying a copy.
Although I am quite proud of the diversity of my RPG experiences, I am sad to say my actual collection of games is surprisingly small for a gamer going on 37 years in the hobby. Many of my friends are astounded by what I don't own.
I can pretty much file every game I've ever run or played (and let's face it, I've probably played only a third as many games as I've run) into one of three categories:
Games I've Run or Played Regularly, Games I've Run or Played Irregularly and Memorable One-Shots.
Technically there should be a fourth category for everything else, such as one-shots that were not so memorable or short campaigns I enjoyed but for some reason I've forgotten.
A final note: John Paul Henson, youngest son of Jim and Jane Henson, passed away February 14th, 2014 of a heart attack at the age of 48. John Henson was often the performer of Sweetums, taking on the role following the death of puppeteer Richard Hunt in 1991.
My condolences to the Henson family and the family and friends of the Jim Henson Company and Muppets fans everywhere.
AD
Barking Alien
We'll talk about that last part a bit later, but for now...
***
I had a lovely and interesting talk with WQRobb Wednesday night in which we discussed, among several related subjects, the fact that a good number of gamers own far more games than they've played.Robb himself has a fair number of games in his collection that he's never had the chance to run or play. (Which he discusses on his blog. Check it out!).
I don't. If I purchase a game, I will play it.
Over the years, I've played more games than I can accurately remember at this point ( Didn't you read? It was just my birthday. I'm getting old). Still, just because I have played or run hundreds of RPGs, doesn't mean I own hundreds of RPGs. On the contrary...
Let's take the statement, "If I purchase a game, I will play it", as a definitive truth. It should also stand to reason then that, "If I run or play a game, I will purchase it". The latter isn't quite so guaranteed. If I run or play it often I will likely have bought it or will end up buying it. If I played it once at a convention and didn't much care for it, then no, I will not be buying a copy.
Although I am quite proud of the diversity of my RPG experiences, I am sad to say my actual collection of games is surprisingly small for a gamer going on 37 years in the hobby. Many of my friends are astounded by what I don't own.
I can pretty much file every game I've ever run or played (and let's face it, I've probably played only a third as many games as I've run) into one of three categories:
Games I've Run or Played Regularly, Games I've Run or Played Irregularly and Memorable One-Shots.
Technically there should be a fourth category for everything else, such as one-shots that were not so memorable or short campaigns I enjoyed but for some reason I've forgotten.
***
Games I've Run or Played Regularly
In this first category are games I've either run or played three or more campaigns of, with each campaign being at least a dozen sessions or so. The category includes some of my favorite games and some that I just ended up GMing because it's what friends wanted to play. Those with an asterisk '*' are games I own. You'll notice, I own all the games in this category.
Advanced Dungeons & Dragons (1st Edition)*
Champions (4th Edition - Hero Games?)*
Dungeons & Dragons AD (My personal variant)*
Mekton (All Editions - R. Talsorian Games)*
Mutants and Masterminds (All Editions - Green Ronin)*
Space Opera (FGU)*
Space Opera (FGU)*
Star Trek (FASA)*
Star Trek (LUG)*
Star Wars (WEG D6)*
Teenagers From Outer Space (R. Talsorian Games)*
Toon (Steve Jackson Games)*
Traveller (Classic and MegaTraveller - GDW)*
Villains & Vigilantes (FGU)*
***
Games I've Run or Played Irregularly
These are games I've probably only run one or two campaigns of and they were likely short campaigns. It also includes situations like being in a single, longer length campaign, but then never again in 36 and change years. Finally, this category covers games in which I've run a plethora of one-shots. Here, while I own the vast majority of the games on the list, I have misplaced some over the years or simply never owned my own copy.
Ars Magica (3rd and 4th Editions - Mostly - Lion Rampart and White Wolf)*
Basic Dungeons & Dragons ((I can no longer find my copy)
Boot Hill (TSR)
Boot Hill (TSR)
Bushido (Kitbashed with Land of the Rising Sun - FGU - I can no longer find my copy).
Call of Cthulhu (Edition Unknown - Late 80s-Early 90's - Chaosium)
Changeling: The Dreaming (1st and 2nd Editions - Mostly 2nd - White Wolf)*
Cyberpunk 2020 (R. Talsorian Games - I can no longer find my copy)
DC Adventures (Based on M&M 3rd Edition - Green Ronin)
DC Heroes (Mayfair Games)*
Faery's Tale Deluxe (Firefly Games - Green Ronin)*
Gamma World (Various Editions - TSR - I no longer have any copies of any version)
Gamma World (Various Editions - TSR - I no longer have any copies of any version)
InSpectres (Memento Mori Games)*
James Bond 007 RPG (Victory Games)
Mage: The Ascension (1st and 2nd Edition)*
Marvel Heroic RPG (Margaret Weis Productions)*
Marvel Super Heroes (TSR)
Metal Head (Japanese RPG)*
Marvel Super Heroes (TSR)
Metal Head (Japanese RPG)*
The Muppets RPG (My personal homebrew)*
Paranoia (Several Editions - WEG)*
Pendragon RPG (1st and 4th Editions - Chaosium - Green Knight)*
Red Dwarf RPG (Deep 7)*
Pendragon RPG (1st and 4th Editions - Chaosium - Green Knight)*
Red Dwarf RPG (Deep 7)*
Shadowrun (1st-3rd Editions - FASA)*
Sketch! (Corsair Publishing)*
Sketch! (Corsair Publishing)*
Space: 1889 (GDW)*
Star Frontiers (TSR)*
Vampire: The Masquerade (1st and 2nd Editions - White Wolf)*
Wares Blade (Japanese TRPG)*
Wares Blade (Japanese TRPG)*
Werewolf: The Apocalypse (1st and 2nd Editions - White Wolf)
World of Darkness (Original WoD - Various Supplements - White Wolf)
***
Memorable One-Shots
These are games I've played only once or twice, ever. Maybe, just maybe, I can recall a three to five session 'mini-campaign'. Even so, for the brief time I spent with them, they left a lasting impression on me, whether good or bad. There are a lot of these. Most I do not own.
Apocalypse World (Lumpley Games)
BASH! (Basic Action Games)
Blue Planet (Biohazard Games)*
Burning Wheel
Castle Falkenstein (R. Talsorian Games)*
Crash World (Japanese TRPG)
Doctor Who RPG (FASA)
Dread (The Impossible Dream)
Fighting Spirit (Japanese RPG)
Heavy Gear (Dream Pod 9)
Hunter Planet
Golden Sky Stories (Star Line Publishing)
GURPS (1st and 2nd Editions)
Labyrinth Lord (Goblinoid Games)
Lord of the Rings RPG (Decipher)*
MAID The RPG (Japanese RPG translated into English)*
MechWarrior/Battletech (FASA)
Men In Black (WEG)*
MERP (Iron Crown Enterprises)
Metamorphosis Alpha (1st and 2nd Edition - TSR)
Mouse Guard (Archaia Studio Press)*
Mutant Future (Goblinoid Games)*
Rolemaster (Iron Crown Enterprises)
Runequest (Early Edition - Exact one unknown)
SATASUPE Remix (Japanese RPG)
Starships & Spacemen (FGU)*
Steal Away Jordan (Stone Baby Games)*
Street Fighter The RPG (White Wolf)
Tales from The Floating Vagabond (Avalon Hill - I can no longer find my copy)
Traveller: 2300/2300 AD (GDW - I can no longer find my copy)
Twilight: 2000 (GDW)
And so many, many more...
No seriously. Many, many, MANY more.
"How is this possible?", you are asking yourself. "Is he some sort of time traveler?"
No. Well, maybe, but that's not how I did it.
You see, back when I was much younger and living through the grand heyday of RPG publication, each of my friends and I shared this love of trying new games. At the same time, we each had our favorite genres and styles of gaming so we each purchased those games we wanted to run or wanted someone else in the group to run. As my groups changed over the years, various members brought different loves into the communal pot and therefore different games, all the while still sharing a desire to sample something new.
Kinda hippie no?
Anyway, I'm sure I left out a ton of games in each category (but especially the latter two), but if I wanted to be 100% accurate to the letter, let's just say we'd be here a while.
Apocalypse World (Lumpley Games)
BASH! (Basic Action Games)
Blue Planet (Biohazard Games)*
Burning Wheel
Castle Falkenstein (R. Talsorian Games)*
Crash World (Japanese TRPG)
Doctor Who RPG (FASA)
Dread (The Impossible Dream)
Fighting Spirit (Japanese RPG)
Heavy Gear (Dream Pod 9)
Hunter Planet
Golden Sky Stories (Star Line Publishing)
GURPS (1st and 2nd Editions)
Labyrinth Lord (Goblinoid Games)
Lord of the Rings RPG (Decipher)*
MAID The RPG (Japanese RPG translated into English)*
MechWarrior/Battletech (FASA)
Men In Black (WEG)*
MERP (Iron Crown Enterprises)
Metamorphosis Alpha (1st and 2nd Edition - TSR)
Mouse Guard (Archaia Studio Press)*
Mutant Future (Goblinoid Games)*
Rolemaster (Iron Crown Enterprises)
Runequest (Early Edition - Exact one unknown)
SATASUPE Remix (Japanese RPG)
Starships & Spacemen (FGU)*
Steal Away Jordan (Stone Baby Games)*
Street Fighter The RPG (White Wolf)
Tales from The Floating Vagabond (Avalon Hill - I can no longer find my copy)
Traveller: 2300/2300 AD (GDW - I can no longer find my copy)
Twilight: 2000 (GDW)
And so many, many more...
No seriously. Many, many, MANY more.
"How is this possible?", you are asking yourself. "Is he some sort of time traveler?"
No. Well, maybe, but that's not how I did it.
You see, back when I was much younger and living through the grand heyday of RPG publication, each of my friends and I shared this love of trying new games. At the same time, we each had our favorite genres and styles of gaming so we each purchased those games we wanted to run or wanted someone else in the group to run. As my groups changed over the years, various members brought different loves into the communal pot and therefore different games, all the while still sharing a desire to sample something new.
Kinda hippie no?
Anyway, I'm sure I left out a ton of games in each category (but especially the latter two), but if I wanted to be 100% accurate to the letter, let's just say we'd be here a while.
***
We very recently said goodbye to the master of ceremonies of Your Show of Shows, the one and only, Sid Caesar. Lovers of the early days of television, when TV personalities were both a part of the family and yet larger than life, my parents and grandparents were all big fans of Sid Caesar and I certainly followed in their footsteps.
Mr. Caesar was once quoted as saying, "People come up to me and they thank me: 'I thank you for the many, many hours of laughter".
Thank you, from my family to you and yours.
Just a day prior, I learned of the final departure aboard the Good Ship Lollipop of the talented and iconic Shirley Temple-Black. No words are quite right to describe her contribution to the American Motion Picture industry. What many do not know is that in later years, long after she had left Hollywood behind, she was the first woman to serve as the Chief of Protocol for the United States and was the United Nations Ambassador to both Ghana (1974-76) and Czechoslovakia (1989-92).
Goodnight Little Princess. Sleep well.
A final note: John Paul Henson, youngest son of Jim and Jane Henson, passed away February 14th, 2014 of a heart attack at the age of 48. John Henson was often the performer of Sweetums, taking on the role following the death of puppeteer Richard Hunt in 1991.
My condolences to the Henson family and the family and friends of the Jim Henson Company and Muppets fans everywhere.
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Barking Alien
Labels:
New School,
Nostalgia,
Old School,
Personal,
RPG
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