Wednesday, April 2, 2014

Campaigns A-to-Z: Aerth and The Legends of The Winghorn Guard

I feel it only fitting that I begin the A-To-Z Challenge with A for Aerth.

Title: Aerth



Aerth is the name of the homebrewed setting I created in association with my homebrewed Dungeons & Dragons variant, Dungeons & Dragons AD.

Numerous campaigns with and without titles have been run in this setting. Among them are such titles as The Winghorn Guard (original), The Chronicles of the Winghorn Guard (sequel), The Black Omen Saga and many others. As all are set or related to the same world, I collectively refer to these campaigns (which share a continuity and 'canon') 'Aerth'.

System: Advanced Dungeons & Dragons 1st Edition (Modified), Dungeons & Dragons 3rd Edition and 3.5 (Modified very little) and Dungeons & Dragons AD (A homebrewed variant of AD&D 1st and 3rd, merged and then simplified).

Circa: First Campaign - 1982-83-to-1985. A number of short campaign spinoffs - 1984-88. Second campaign (New campaign with elements that essentially made it a direct sequel to the original) - 1998-2004. Another short campaign - 2010-2011.

Player Base: Originally there were six or seven male players, 14-15 years of age. Over time there have been many players of different ages, backgrounds, ethnicities and genders.

My ex-wife created a character for the Second/Sequel Campaign to the original as her first D&D character ever.

Characters: The majority of our Aerth campaigns have had the PCs as members of The Winghorn Guard, a multi-national, multi-species order of heroes sworn to protect the people of Aerth from all manner of evil, injustice and threats to the sanctity of life. The heroes (and setting) are styled after Superhero comic books more so than Fantasy literature.
 
Imagine the Winghorn Guard as a medieval Legion of Superheroes or Justice League Unlimited (the animated series).




Synopsis: About 50 years prior to the first campaign, a group of adventurers saved the world of Aerth from a dire evil, the entity known as The Great Chimera. These heroes were than visited by an Alicorn, a Winged Unicorn, and told they had been chosen as guardians and protectors of the planet. They were instructed to find and train others to join them, and if approved by the Winged Unicorn, these brave beings would aid in the constant struggle to prevent chaos and evil from consuming Aerth.

By the time of the first campaign, the group is nearly 250 members strong and protects the world regardless of the borders of Kings, the decree of Churches and the whims of the petty, the wicked, the frightened and the unjust.

The Winghorn Guard knows only one allegiance...Aerth and the Winged Unicorn, thought to be the spirit of the world or an avatar of Mother Nature and Father Time. Others believe the great Alicorn to be a god itself, perhaps a one, true god or the herald of such. The truth is not yet known.

The first campaign dealt with a being known as Neuron, The Neutral Man, an entity from the Concordant Opposition, the realm of true neutrality, who had come to Aerth to warn a particular group of Guard members of a terrible evil from beyond the stars that threatened the world. Neutral in their outlook on all things, the Neutral Men are charged only with observing and recording the events on the Prime Realm they are assigned to (like Marvel Comics' Watcher). Neuron, realizing the threat he viewed was a danger to law and chaos, good and evil alike, felt the need to take action.

He would assist the Winghorn Guard numerous times in the following years, until his fellow Neutral Men felt he's been tainted with 'Good' and imprisoned him. Similarly, this particular team of Winghorn Guard members were accused of treason, as they had been working with and following an outside entity (Neuron) while serving with the Guard.

Eventually they disobeyed direct orders, travelled to the Concordant Opposition, freed their ally and friend and gave an impassioned speech on the nature and purpose of what it means to be 'good' and subsequently left the Guard, going their separate ways.

The sequel campaign, set 25 years later, deals with a mad Elf named Shadowhaunt who is amassing arcane power in an attempt to rewrite history. He is a member of the now extinct Pale or Ash Elves and seeks to alter time and space to bring his people back. He is being aided by a secret organization known as The Circle of The Shattered Rainbow, which also seems to periodically help members of the Winghord Guard! Hmmm. Is Neuron the enigmatic leader of The Circle?

Appendix N: The Chronicles of Narnia novel series by C.S. Lewis, The Fantastic Four comic books from Marvel Comics, Folklore and Myths from all over the world, The Hobbit, Justice League Unlimited animated series, The Last Unicorn novel by Peter S. Beagle, Legion of Superheroes comic books from DC Comics and the Vlad Taltos novel series by Steven Brust.

Bonus Features: Games set on Aerth are among my most successful and popular campaigns. A bit of a bittersweet victory as I am not a D&D fan and would prefer to run something other than Fantasy 9.5 out of 10 times.

Much of the material from the early campaigns was generated by combining several separate campaigns together. Many of my players were involved in campaigns at school and when we met at Summer Camp to run The Winghorn Guard, I merged all the stuff from each of their school games into one world (Aerth) and than modified it as needed.

My ex-wife is largely responsible for much of the cultural elements of the Elven people, based on the historical information I provided from the campaigns' background.

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One down, 25 campaign universes to go!







Tuesday, April 1, 2014

Campaigns A-To-Z!

Before we begin this trip down memory lane, a little about the format I am using for the descriptions.

First, you'll get the campaign's Title. As best as I can remember it. Not all my old campaigns had titles, but many did and as the years went on it became common practice for me to title them.

This will be followed by what System was used to run the campaign.

Next, you'll get roughly when I ran the game, under the designation 'Circa'. I'm 45 now and these campaigns date back over 36 years or so, so please forgive the imperfection of Human memory. I strive for better.

Player Base will tell you roughly how many players there were and what their age and genders were. Again, I am going to be general here and try to recall the participants as best I can without driving myself nuts.

The Characters section will be used to describe the primary PC characters, major NPCs and secondary or alternate PCs if they proved important to the story.

The Synopsis section will give you the overarching plot or theme of the campaign. Occasionally, this section might include major story arches, subplots or the like. I will also give you how the campaign in question ended.

Which brings me to this...

The campaigns described here are ones I consider complete. They had a beginning, a middle and either an end or were created to be never ending (like a comic book soap opera). The original Star Trek series didn't really end at the end of the show but it had a final episode.

Lastly, the post will end in an 'Appendix N' for that campaign; a list of references and inspirations that lead to the campaigns design.

As always, please ask me any questions you like regarding the campaigns described and tell me about any similar gaming experiences you may have had.

I look for to telling you these tales and reading your responses.

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Barking Alien




Monday, March 31, 2014

To Challenge Tomorrow

After a very grueling month of no good, very bad unfunness (yes, I teach English. Why do you ask?), I am finally starting to come out from under the rock I was using as a refuge to recoup. Now that things are slowing getting back to what I view as normal, I can proceed to enjoying life a bit, starting with the A-to-Z Blogging Challenge!




In the past I haven't always completed this challenge, although many of the attempts to do so resulted in pretty good posts if I do say so myself.

This year, each entry will follow the theme of describing campaigns I have run over the past 36 years in alphabetical order. I shall call it...

Campaigns A-To-Z!

How do I come up with these clever titles?

These are not necessarily the greatest games I've ever run, or even my favorites, though many of them will qualify as one or both of these things. What they really are, is simply an assortment of campaigns that I've run throughout my time in the hobby that fit the one per day per letter idea behind this challenge. Sometimes, in order to fill a letter slot, I may have to use an alphabetically appropriate, though lesser quality, campaign. Still and all, I am hoping the descriptions of even these will be entertaining for you readers.

Fingers crossed.

In May, the Muppet Madness Month Sequel will finally be unstrung. Wokka Wokka!

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Always Be Prepared

My motto, like that of the Boy Scouts, is:
 
Always Be Prepared!
 
 
 
At least as for as gaming goes.
 
There has been some discussion this past month on what different people do to prep for their games, both singular adventures and on going campaigns.
 
The range of approaches taken intrigues me quite a bit. It would seem that this is one of the most personal elements of a Gamemaster's job, very particular to the individual and their style of play. I was amazed that much of the Play on Target podcast crew said they go over things only an hour or so before they run a given session, while my good buddy Lord Blacksteel lays out his 'Zero-Prep' Pathfinder game with what looked like the US military's preparations for coordinating the activities used during Desert Storm.
 
Obviously I am exaggerating (a little), but it's a matter of personal taste and of course perception (It was Blacksteel's posting of screenshots of his character generator and campaign management software that made his process appear so complex to someone like me). Add to this the fact that what can be extremely simple to do in practice may take two or three paragraphs of text to explain and describe to another person.
 
I am currently gearing up for a new campaign of Champions myself, and my free time is at an all time low. So how does one prepare to run a new campaign, particularly one with a system as crunchy on the back end as HERO System 4th Edition, and plot out the first adventure if one barely has the time to update their blog regularly (Ahem...yes, well).
 
Campaign Prep: In Advance of The Landing*

To begin with, I usually come up with campaign concepts long before I actually intend to run them.

The idea for this new Champions game started over a month ago when I ran a fill in game of it for my current group. That fill in was inspired by the fact that I'd been thinking about Supers gaming again for several months before that. My missing the Supers genre has largely been fueled by the fact that I've been playing Supers a lot as a player recently and I felt the end of our previous Champions campaign was a big disappointment.

There were numerous ideas and stories I had hoped to use in that prior campaign that I never got around to for one reason or another, not the least of which was its somewhat abrupt end. Having finished that campaign nearly three years ago hasn't stopped me from running the concepts I had over and over again in my mind, jotting them down on paper and doing maps, character illustrations and the like whenever I had a chance. 

So how long have I been preparing for this new game? I've been thinking about character ideas, reading comics, checking out old Champions products, talking to friends who game in the Superhero genre, drawing and collecting images before, during and since the last one.

Think about it for a moment. Whether I have a Champions game to run or not, I build Superhero characters, I design plots and scenarios that various Supervillains and other NPCs might engage in, and get myself ready to run a Supers campaign even if I am not running a Supers game at the present time.

When I decided I was ready to begin running a new Champions game, I was already prepared. I already have my NPCs. I have enough scenarios, plot hooks, stories and subplots to last me another year or two of gaming. Maybe more.

Did I spend a ton of time preparing to run this upcoming campaign. Yes, you could say that. Did it all happen at once? Was it some two to three week marathon creative jam where I slaved over a how desktop for hours and hours on end. No. Not in the least.

Ask me if I'd be ready to run Star Wars tomorrow. Star Trek? The Muppets? How about this upcoming campaign of Shadowrun I've been talked into for the kids over at the tutoring center where I work?

Yes. Of course I'm ready. I would love a little extra time to organize things and make them look pretty, but I could run a fairly large number of campaigns or single sessions for a fairly large number of genres tomorrow.

You see, I've already done the prep work.

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A few special notes:

I'm waaay behind on my blogging schedule, as such, I haven't had the chance to post a few things I want to acknowledge...

First, a very Happy Birthday to William Shatner and Leonard Nimoy.

Second, I want to thank everyone who helped me out this very difficult month. You know who you are. I will repay your kindness soon, or at least I'll try to. I will, but it's the soon part that is proving tricky. Please bare with me.

Some sad news I still find it hard to wrap my head around...I think the gaming community as a whole will join me in mourning the passing of Daniel A. Trampier. While Mr. Trampier, or DAT as he was sometimes known, was responsible for such iconic RPG images as the cover of the original Advanced Dungeons & Dragons Player's Handbook and numerous illustrations in the original Monster Manual, it was his work on the comic strip Wormy in Dragon Magazine that had the biggest impact on me as a young artist. I loved that comic, it's unique look, odd humor and beautiful colors.




Goodbye Mr. Trampier and thank you for your inspiring work.

***

Stay tuned for a least one more post before April.

Laters.




Monday, March 17, 2014

Celebrate The Green!

'May the best day of your past
Be the worst day of your future.'





Happy Saint Patrick's Day!



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