Monday, January 11, 2016

The Crazy Thing Is...It's True.

Do you remember a guy that's been,
In such an early song,
I've heard a rumor from Ground Control,
Oh no, don't say it's true.
 





I'm happy. Hope you're happy, too.


Good bye Ziggy Stardust, The Goblin King, The Man Who Fell To Earth.





 
Rest in peace. David Bowie. January 10, 2016.


AD
Barking Alien






 

That's One Hell Of A Pilot

OK, I know I said I wanted to move away from Careers to talking about other subjects, but this...this weird feeling came over me. While in the midst of finishing up at least half a dozen post drafts, I felt the desire...no...the NEED...to make up a Star Wars Traveller character.

Yep, you read that right, and you read it right here. I, Adam 'I don't like to play as a player' Dickstein, the consummate Gamemaster, can't help but look at the Character Generation system for this project, and want to make up a PC.

It's a good excuse to test the system, and maybe give people some idea of what you can do with it.

Normally I would default to playing an alien; in almost every game where being an alien is an option, that's usually what I'm going to go for. Here however, I don't have the alien species rules up yet (they're in the works) so I am going to generate a...gah...Human.

Aside from aliens, and droids, my favorite element of Star Wars is the Starfighters. I want a Poe Dameron, Wedge Antilles-type character. At the same time, my favorite character in The Force Awakens is really Finn. So...

Oh yeah! I got this.


***

First I roll up my stats. My Universal Personality Profile in Traveller. The ability scores are Strength, Dexterity, Endurance, Intelligence, Education, and Social. To determine the rating of each, one rolls 2D6, and adds the results together. My character's UPP is:

Str: 7     Dex: A (10)     End: 7     Int: 8     Edu: A (10)     Soc: 7     -     UPP: 7A78A7

Nice.

For my starting Career, I go to the core Careers in the MegaTraveller Player's Handbook, and choose Navy. A Navy Officer/Pilot in the First Order. Since there is no Enlistment roll, I get in.

The very next thing is to see if I survive my first 4 year term as a member of the First Order Navy. Remember though, it's not a Survival roll anymore, but an Event roll. I make it, so my Career continues.

Unfortunately, I don't receive a Commission (failed the roll), but I do get a Promotion, and a Special Duty Assignment. I'm on the fast track baby! I decide to Re-Enlist. Wait! No. I switch to what I really want this guy to be - a Star Pilot!

So after one term as a Navy Officer, I switch to Star Pilot, get in, and get to fly one of the new TIE Fighters I guess. Let's see how that goes...OK, no Event so I get to keep going. I've decided to roll Commission /Promotion instead of Contact/Knowledge. It fits this guy better. I don't get the Commission (Again! Drat.), but I am Promoted. No Special Assignment this time.

Do I Re-enlist? Heck yeah. 5. Made it, but not by much.

No Event. Commission? Yes! Promotion? No? Wow. No Promotion. Special Assignment? Yes. Interesting.






I've now gone one term in the Navy, and two as a Star Pilot. My character is now 30 years old. I think Dalon is going to Muster Out here.

My total number of Navy Skills after one term (2  Skills for the initial term), with one Promotion (1 according to the MegaTraveller Player's Manual), and one Special Assignment ( 1 according to the MegaTraveller Player's Manual) is 4.

Dalon has an Education of 'A', which is two over 8, and so he qualifies to roll on Table 4: Advanced Education. With only 4 Navy Skills though, I am going to stick with the first three tables. I will roll on Table 1 twice. My rolls are +1 Endurance, Mental (a Cascade Skill - I choose a +1 to my Intelligence), Space Combat (Cascade - I choose Gunnery), and lastly Space Combat again (Cascade - I choose Ship Tactics this time).

My total number of Star Pilot Skills after two terms (2 for the initial term, 1 for the second term), with one Commission (1 according to the MegaTraveller Player's Manual), one Promotion (1 according to the MegaTraveller Player's Manual), and one Special Assignment (normally 2 for a Star Pilot unless you decide to forfeit Contact/Knowledge for Commission/Promotion as I did. In that case you only receive 1 Skill) is 6. In addition a Star Pilot gets the free Default Skill of Pilot-1.

Dalon has an Education of 'A', which is two over 8, and so he qualifies to roll on Table 4: Advanced Education. I have 6 skills, huh? OK. I'll roll on the first three tables first, and see what I get before deciding where to go next. My rolls are Navigation, Zero-G Environment, and Space Combat (Cascade - I go for Sensor Ops). OK, I'm going to roll on Tables 1, and 2 again, and then 4 to mix things up a bit. I get, whoa, Gun Combat (Cascade - I choose Handgun - which in Star Wars Traveller becomes Blaster), Space (Cascade - I pick Pilot), and Inborn (Cascade - Hmmm, Aha! Leader). Excellent!

On to Mustering Out Benefits...

EDIT: I initially made an error when calculating Dalon's Mustering Out Benefits for Star Pilot - the issue has been corrected. - AD

As a Navy Officer with a single term as noted above, I get 3 rolls.

My first gets me *EEP!* High Passage?!? I didn't get the chance to explain what I've done to replace the Low, Middle, and High Passage results yet. Kenobi's Beard! OK, stay calm, focus...I'm listed at the bottom, but I'll have to get back to it following a post on the matter.

My next rolls is a +2 Education. Great Greedo on a Gundark! Dalon Norbro has an Edu of 'C' (12).

Lastly I go with Credits. 10,000. Not bad.

Now I'll determine my Star Pilot Benefits. I went with Commission/Promotion, so I have to use the information in the MegaTraveller Player's Manual. I get another 5 (2 per term of Service, 1 for my single Promotion). Note that I still roll what the Benefits, and Credits are for Mustering Out a Star Pilot on the Star Pilot Mustering Out tables I created.

Let's see...damn that's cool. Alright, I rolled a 1, a 3, and a 5 on the Benefits Table. That would give me Reputation, and 2x Starfighter. In our house rules, and the officially unofficial rules of Star Wars Traveller, you receive a better class of whatever you rolled doubles on. I'm thinking instead of a standard First Order TIE Fighter, he piloted a Special Forces Tie Fighter like the one (SPOILERS!) Finn, and Poe steal to escape.

I make my last two roles on the Credits Table, and end up with an additional 11,000 credits.

Wow. What a cool character. OK, here is the finished product:

Dalon Norbro
Human, Flight Leader
1 Term Navy, 2 Terms Star Pilot

Str: 7     Dex: A (10)     End: 8     Int: 9     Edu: C (12)     Soc: 7     -     UPP: 7A89C7

Skills: Blaster-1, Gunnery-1, Leader-1, Navigation-1, Pilot-2, Sensor Ops-1, Ship Tactics-1, Zero-G Environment-1

Mustering Out Benefits: Reputation, First Order Special Forces TIE Fighter (TIE/sf), 21,000 Credits.

Here's his story...

Unlike the Stormtroopers of the First Order, TIE Fighter Pilots are not all raised from infants to do their job. Some are, but some are Navy Officers who've shown exceptional piloting skill. These gifted Star Pilots are usually assigned as Squadron Leaders, or Special Forces personnel.

Dalon Norbro was one such pilot. Hailing from a planet that had benefitted greatly from it's service to the Galactic Empire, the world and it's people were happy to except a similar position when the Empire fell, and the First Order took its place.

After numerous promotions, and a few special duty assignments, Norbro became disillusioned with the First Order's brutal tactics, and message of order through tyranny. When passed over for another promotion, Norbro became paranoid that his superiors were on to him. After being assigned to a special mission in which his squadron was considerably outnumbered, and outgunned, Dalon was sure that someone was trying to make him disappear.

He did them the favor, and took the first, best opportunity to defect to The Resistance. As a dig against the First Order, he still wears his TIE Fighter Pilot helmet, and gear, repainted of course, over his Resistance flight suit. In addition, instead of switching to a Resistance X-Wing, he flies a similarly repainted Special Force TIE Fighter, which he took when he made his escape from the First Order.





Dalon Norbro
 
First Order Tie Fighter Pilot
Original Illustration by Kevin Graham
 
Modified, Colored, and Background Added
By Me.
 

Well, that's it. I like this guy. I mean I REALLY like him. If anyone wants to run a session of Star Wars Traveller, I've already got my character.

AD
Barking Alien





Thursday, January 7, 2016

Have I Ever Not Delivered For You Before?

Sorry, sorry, sorry.

I know I'm a little late with this post, but things have been crazy here at The Barking Alien Cantina.

First, it's been colder than a winter's night on Hoth. Second, I'm working on about half a dozen projects simultaneously, although Star Wars Traveller is my favorite of the bunch.

Now where were we? Right! Careers.

Here are the basic tables for the new Careers I'm adding to Star Wars Traveller. Keep in mind that most of the standard core Careers of classic Traveller/MegaTraveller remain, largely unchanged (see previous post). A few have name changes, but that's it.

As you can see, Bounty Hunter and Smuggler begin the game with setting appropriate gear. The balance is they don't get Promotions, and Commissions. This will generally give them fewer and/or lower Skill Levels at the start. Consideration may need to be given to other Careers without Ranks, and the chance of Commission such as Doctors, Hunters, Scientists, Scouts, Scoundrels (the renamed Rogues) and even the Technician.

Thinking about it.

For now I have this. Now you have it too. It's as finished as I can make it for now.

I feel like moving on to other elements of the project, but I may revisit Careers if there is interest, I get go suggestions for improvements, or the need arises.










 Thoughts?
 
AD
Barking Alien
 
Just a quick reminder to viewers:
 
This is a fan work, not an official product of any kind.
 
Star Wars Traveller, an attempt to model a Star Wars RPG using the rules of classic, and Mega-Traveller, is the creation of Adam Dickstein. It is not a product of, nor is it affiliated with the creators of Star Wars, nor the creators of Traveller.
 
This is just for fun, and free to everybody.
 
May The Force Be With You
 
 
 
 
 
 


Monday, January 4, 2016

You're Offering Me A Job?

Careers for Star Wars Traveller are relatively the same as they are for standard, classic Traveller as noted in my previous post. Okay, actually they're the same as MegaTraveller, since that's the assortment of core Careers my group, and I use. Practically all of the Careers in Traveller are valid, fitting quite easily into the Star Wars universe, so no adjustments are needed for most of them.  

Hive of scum and villainy
 or... 
Career Day Meetup in today's challenging galactic job market?


We will not be using any advanced Careers for this, nor any advanced character generation rules.

The following MegaTraveller Careers transfer over to Star Wars Traveller as is:

  • Army
  • Barbarian
  • Diplomat
  • Doctor
  • Hunter
  • Law Enforcer
  • Marine
  • Navy
  • Noble
  • Pirate
  • Sailor
  • Scientist
  • Scout

Rather then make unnecessary changes to these Careers mechanically, or even aesthetically, it is how you represent them in the setting that matters.

In other words, if you make a character with two Terms of Army, and one of Scout that could mean she is a Resistance Commando, a First Order Scout Trooper, or an independent mercenary type.

Barbarian is fun in the Star Wars universe, as it can easily be used to present any being from a primitive culture, or simply from a backwater planet like Tatooine, or perhaps Jakku. I guess I could have changed the name to Tough Native (which is what it is called in Star Wars D6), but that seems a superfluous choice.

These next ones will have a name change:

  • Bureaucrat becomes Administrator
  • Flyer becomes Operator
  • Rogue becomes Scoundrel
 
The main reason for these is atmosphere, and feel of the milieu, but also because of what the Careers do, and who the people are who do these things in the Star Wars universe.

I know a number of people over the years who chose Flyer as a Career when what they really wanted was a Wedge Antilles, or Poe Dameron type Starfighter Pilot. Unfortunately, Flyer doesn't necessarily create great pilots, and rarely space capable ones. Flyer is a Career aimed at aircraft, not spacecraft, and more often than not hands the PC options for operating a variety of other vehicles. This is better suited for a Operator, who might 'operate' an AT-AT Walker, a Sail Barge, or fly a Snowspeeder across the icy plains of Hoth.

Now, there are also a small batch of new Careers I'll be adding to the mix. If you take a close look at the core list above, you'll notice some Careers missing.

Merchant is removed in favor of Smuggler, which is a better fit, and probably what most of us thought we were playing when we chose Merchant in the first place. Belter is removed (for now), and the Vargr (Wolf/Dog alien species in Traveller) Career of Scavenger (originally listed in the Vargr supplement) is now a mainstay. Not only is this a good fit for a character like Rey, but it also covers scavenging, and prospecting characters such as Tatooine's Jawas.

The complete list of new Careers is:

  • Bounty Hunter
  • Scavenger
  • Smuggler
  • Star Pilot
  • Technician

Technician is a funny one. Most Science Fiction/Space Opera games have some sort of Engineer, or Mechanic profession since, hey, there is advanced machinery EVERYWHERE! Somehow Traveller missed this very obvious fact, and classic versions of the game do not include a dedicated tech Career. I decided to include it in Star Wars Traveller because although at first glance none of the main characters are engineers per se, many of them could be considered to have Technician as one of their two careers. Chewbacca definitely qualifies as a Technician, with perhaps a term, or two of Smuggler thrown in. Rey could easily be defined as a Scavenger/Technician.


Then there are the truly dedicated Technicians, R2-D2, BB-8, and other Astromech Droids. I've had people play droids in my Star Wars D6 games over the years, and I want the opportunity to be available here (especially since I am totally in love with BB-8. OMG it's so ADORABLE! Ahem). Of course, this brings up a whole other issue of droid Player Characters...but we'll get to that much later in the month.


Astromechs

 Don't leave your home base without them.
 

For now, I think we have the basics. I just need to give you all the tables for the new Careers, the Event table ideas, the new Mustering Out benefits, how The Force works...


Wow. There is more to this than I thought. Oh well. Let's get to work...

AD
Barking Alien









Sunday, January 3, 2016

I Know Your Eyes

I Have Lived Long Enough to See The Same Eyes in Different People.

By 'Lived' I mean GMed. By 'Different People' I mean Player Characters.

So...yeah.


Maz Kanata runs a mean game of Star Wars I tell you.


A friend of mine noted just the other day that, "Star Wars characters are kind of same-y".

To which my brain instantly countered, 'As opposed to D&D characters? Let me guess, is that Elf over there aloof, and kind of snobbish? Is the Dwarf dour, and itching for a fight?' Raise your hand if you're a Rogue, or better yet an Assassin, with a dark secret from your past. C'mon, you can tell us. We're all friends here. Yeah, that's what I thought.

Characters that fit well into a given milieu often start out a tad cliché. They begin adhering fairly tightly to tropes that easily connect, and identify them with the universe, or genre they're in. I can practically feel the sneering faces of the artistes in the audience. Well, I'm here to tell you all to relax. It's OK. It's cool. In fact, it's even a good idea.

From personal experience many times over I can tell you there is nothing more annoying than a PC who doesn't fit the setting. An Iron Age anti-hero in a small group of Silver Agers is terribly jarring. Likewise I tend to generate a fair amount of ire when playing Pathfinder, as I try to use cunning, creativity, and reason instead of MMO skill tree character optimization to overcome opponents. That's just not what the game is about for most people.

The critical point I want to make here is go ahead, be cliché. Be full of tropes. Play a Human Smuggler with a big alien sidekick/companion. Owe money, or cargo to an alien crime lord? Great! How about a young woman, or young man from a backwater planet who dreams of the stars? Sure, why not. You want to be a Bounty Hunter with tricked out armor? Awesome. More power to you.

There was a very good reason the West End Games' Star Wars RPG had those types of characters as templates. They are easy to identify with, easy to see with the mind's eye. It allows a player familiar with the setting to find what they're looking for right away, and gives the unsure player a place to start.

It is really after character creation that PCs start to be differentiated from each other in these kinds of games. Just as some disparaged The Force Awakens for being too much like A New Hope, I embraced the sameness, but got really charged up over the differences. One of my favorite characters is Finn. (SPOILERS! I guess) He is a character type we've seen in comics, and other places, but never in a big screen Star Wars movie. We always wondered if a Stormtrooper could, or would defect, but here is one who does! Then, as the story goes on, we learn little snippets of what he's like, what First Order Stormtroopers are about, and what is it that makes this guy special, unique, and a hero.




Generating a character for Star Wars Traveller, like original Traveller, is kind of a mini-game in itself. I want to keep the concept of rolling to generate a character, with the trials, and tribulations that might come with not getting exactly what you want, then having to figure out what to do next.

For those less familiar, or even unfamiliar with classic Traveller, a player rolls on Career tables in a attempt to qualify his, or her PC for a given Career, advancement in that Career such as a Promotion, or Commendation, if they received a Special Duty/Assignment, and yes, whether, or not they survived their entire Term.

Ah Traveller. The RPG where you can die during Character Creation. Ludicrous, and Awesome in equal portions.

I've come to love this particular element of the game, though perhaps not for reasons Marc Miller intended. You see, in my campaigns when someone dies during character creation by failing their Survival roll (to survive their term of service), I ask them if their PC 'Really died', or 'May have lived'.

Some players opt to actually have the character die, especially if it wasn't coming out as they'd hoped, had really poor stats, or whathaveyou. On the other hand, if they really liked the character up to that point, they can roll on alternative 'Non-Death' or 'False Death' tables (I've changed the name over the years back, and forth between the two). These tables provide interesting backstory material, and occasionally special gear, or abilities. However, they also come with a catch such as a dramatic/tragic event, an enemy, and/or a handicap/disadvantage.

For Star Wars Traveller, I definitely want those story, and character elements. As noted above, I think it is really cool to play a Wookiee Co-pilot/Mechanic, a Starfighter Pilot, or a renegade Princess. The kind of tables I'm talking about can add some extra grit, and texture to those staple character types, making them the same, but different.

I don't believe the roll that gets you a cool background should have to allude to death necessarily. Instead, I am getting rid of the Survival roll, and implementing an 'Event' roll. If you fail your Event roll, a major event cut your character generation process short, but in exchange gives your PC a richer history, a deeper connection to the campaign, and maybe a nifty gadget, or power.

A quick summary of Star Wars Traveller Character Generation would go as follows:

Your initial Career entry is free. You do not have to roll to Enlist as you do in classic Traveller. There is no Enlistment roll in Star Wars Traveller, so your first Career of choice is automatic. However, you do need to roll to Re-enlist.
 
There is no need for a Survival roll either. You are assumed to live through your career. However, you do make an Event roll. If you make your Event roll, nothing special happened and you may continue on with Character Generation. If you fail at your Event roll, your character was part of a life changing incident. You must stop character creation at that point. See GM for additional details (Event tables will be consulted).
 
You can get a Promotion, and a Commendation in some Careers. See individual Career tables. (I'll address these in an upcoming post).

Careers that do not have Promotions, and Commendations may also roll for a Contact, or a Knowledge each Term, but not both. Pick one, or the other each Term.

Contacts are acquaintances your PC may call on from time to time for information, assistance, etc.. See the Contact table to randomly roll a Contact. You may also, with the GM’s permission, keep a Contact ‘unconfirmed’ until it is needed. Once it is identified and ‘confirmed’ you may not change it.

Example:

A Smuggler PC has three Contacts, one of which is unconfirmed. The Contact has not been identified. While being chased by Imperial Forces through an asteroid field, the Smuggler tells the GM he has an old friend in a nearby star system that might be able to lend the PC team a hand. The third Contact is now confirmed as a gas mining station administrator who was once a gambling buddy of the PC Smuggler.
 
Knowledge is something that character knows that is unusual. It might be that she understands Droidspeak, or Wookiee. It could be familiarity with a single, rarely visited star system, or a particular space phenomenon. It should be one thing, somewhat specific, and not easily attained using a common skill.
 
Re-enlistment is handled normally. If you fail to Re-enlist you may choose another career.

No PC may have more than two careers.




Well, that is all for now. There is a lot more on the horizon so sit back, relax, and stay tuned.

AD
Barking Alien