Friday, March 5, 2021

Japan's Bizarre Adventures - PART II

It's GM Appreciation Day today and I just want to say, I appreciate you!

Yes you! All of you; whether you run things the way I do or completely differently. If you enjoy a more narrative, story driven style or have a more tactical, boardgame/wargame approach, I salute you! I don't care what you're running either, be it classic Traveller or the newest indie game, just know that I appreciate you.

Unless you run D&D. Then you're a DM not a GM and have to go fend for yourself. Run along now, there is no love for you here. Wait...what? Really? *Sigh* Very well. Barkley informs me that DM are technically GMs as well so I suppose I can through some appreciation your way. 

Just don't get used it. ;P

Back to Anime/Manga RPGing...

Now that we've coated the canvas and painted on the Anime/Manga style with a few broad strokes, it's time to go in and add some details. A little color here, a touch of texture there...What's the Anime equivalent of Bob Ross' 'Happy Trees'? Happy Kaiju? Oh well, it's time to talk tropes.

While the various genres within the Anime/Manga medium each have tropes of their own, right now I'm still going to paint a bit broadly after all and cover things we see in nearly every series.

Characters




Anime and Manga characters generally fall into one of a large number of archetypes. Several of the names given to these archetypes were coined as they relate (primarily) to romantic interests as that is a popular plot element or subplot regardless of the type of series you're following. I will talk more about Anime/Manga Romance and Comedy in greater detail in an upcoming post. 

I guess it needs to be said that no, these are not the only types of characters you will ever see and no, it isn't impossible to twist a cliche and turn it on its head. In fact, I am not detailing anywhere near the complete list of every standard character type seen throughout the history of Anime. That would be ridiculous, making this post ten times longer than it already will be. These are simply the types of characters you see most often that lend themselves to being used as Player Character in tabletop RPGs. 

I would argue that the best Anime/Manga characters are actually some combination of these archetypes. Furthermore, while I hope this post is helpful, the best way to get to know the types of characters you encounter in Anime and Manga is to watch Anime and read Manga. 

Your mileage my vary. 

The Anxious Hero Character: This is a very popular character type in Anime and Manga that, while not uniquely Japanese, is certainly seen more often there than in traditional Western Adventure stories. In the US and elsewhere, the hero is universally brave, tough, and confident. He (it's usually a he isn't it?) gets by on his good looks, mean right hook, and being good at practically everything he does exactly when he needs to be. 

The Anxious Hero is the opposite of this in many ways. This character lacks confidence, isn't particularly good at anything at first, might be clumsy as a result of being nervous, doesn't want to fight, and often has not desire to get involved in the craziness going on around them at all. By interacting with the other characters they develop friendships, a much needed sense of confidence, and the ability to pull through and save the day. 

I would say from my own personal experience as a GM, this is the toughest one to see realized at a gaming table. Western gamers, generally speaking, have trouble playing a lack of confidence. They never want their characters to appear frightened, unsure, or unprepared. If someone gets it, gets the concept of this character, then they will usually shine in an Anime/Manga themed game.

There are numerous variations of this character and for those in the Anime/Manga know, both Shinji of Evangelion and Deku of My Hero Academia show traits of this character type, yet those are two very different characters. 

The Arrogant Character: Referred to in Japan as the Himedere (female) and Oujidere (male), these characters see themselves as Princesses and Princes and expect everyone to treat them as such. Common traits attached to these types are them being actual royalty or nobility, exceptionally wealthy, the children of well connected and/or famous people or being famous themselves (they are actors or pop stars). A variant on this is the Kamidere or 'The God Complex Character' who believe themselves exceptional in all ways and superior to everyone else just because they are them. Both of these character types are more commonly villains than heroes but in some instances they may be seen as anti-heroes (such as the main character in the series Death Note). 

The Cynical Character: This character is cold, hard-hearted, blunt, and sometimes may include traits such as arrogance and a biting sense of sarcastic humor. Other times, the character is more quiet and aloof. Their cold demeanor can make them seem emotionless and unfeeling but in truth they are shielding themselves and hiding a deep caring for family, friends, and their significant other or crush. 

A notable variation on this archetype is the Hinedere, whose cynical world view comes with a high level of arrogance. 

The Disciplined Character: Serious, focused, no nonsense and often staring down their nose at the more undisciplined in the group, this character tends to have dark hair, glaring dark eyes, and glasses are not uncommon. Proper discipline in all things is key with this character. Here is someone who knows the proper procedures, protocols, and rules and follows them. In school settings this is your Class President, often a member of the archery, fencing, or kendo club. Chess is usually their game of choice most. 

A variation of this is The Dedicated Character who shares many of the attributes of the Disciplined one but is more focused on a single thing. A Scientist, a Corporate or Government Middle Management person, and the Captain of the Swim Team are all good examples of this character archetype.

Sometimes, though not often, there is a little of the next character type mixed in. 

The Energetic Character: More often female than male, nearly always young, this character is active, positive, and looks to encourage everyone and brighten their day. In school settings they head up class project because they enjoy the excitement and camaraderie, not necessarily because they are acing their classes. Likewise they join after cool clubs and participate in sports, those not because they are (initially) good at the subject or sport in question.

The Loveable Buffon/Ditz Character: Bakadere are not too bright, often clumsy, and usually lack a degree of common sense. They may be spacey/ditzy or simply none to clever. Universally these characters are also sweet, kind, innocent, and truly good. They mean well above all else and are very loyal and trustworthy, although easily tricked or fooled. Some are childish or immature for their age while others are merely not what you would call 'worldly'. In addition to their overall good nature they are often carefree and optimistic. 

A popular variation is to see the character as one of the other, less-extreme archetypes most of the time and they only become Bakadere in the presence of their crush or a beloved mentor or celebrity. 

The Undisciplined Character: Often lazy when not partying, prone to excessive drinking, fighting, gambling, and other hedonistic or scoundrel-like activities, this character is a hot-tempered but often well meaning troublemaker. The two variations on this archetype seen most often are the Dameko - whose vices and exploits often burden and complicate the lives of their friends and loved ones - and the Hetare - who need constant support from those that care about them so they remember to do things like wake up and go to work, bath, or generally function like the average person. The Dameko is often good at what they do while the Hetare lack even basic life skills. 

As noted early on in this post, there are dozens and dozens more archetypes, some describing more specific, niche personalities, others specifically aimed at antagonists, and still others are less about personality or mindset and more types of characters one might encounter.

For example, the Nisetoshi is a ancient character, often hundreds or even thousands of years old, who looks and acts young and even immature. They will periodically reveal their true nature by dropping deep knowledge or wisdom. This doesn't tell you anything about their personality really, as that can vary greatly. 

The Chunibyo is a character who claims to possess special, often supernormal abilities. They dress eccentrically, may have odd looking eyes or hair, and effect a peculiar speech pattern. Often they actually do have abnormal abilities but it should be in question for a while before they are revealed. 

Chugokujyo are garbed in traditional Chinese dresses, often end sentences with 'aru', and are prone to knowing martial arts. They need not actually be Chinese, though many are. Chun-Li of the Streetfighter video game franchise and Shampoo of Ranma 1/2 fall into this category. Again, both fit the bill but are very different characters personality-wise. 

FINAL UPDATED EDIT: I have been writing and rewriting this Campaigns I Have Known post for four days now and I can not for the life of me get it the way I want it. I am just going to stop for now. It is taking too much of my time and delaying further exploration of the subject. I will get back to it at a later time. 

My apologies everyone. 

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Barking Alien




Wednesday, March 3, 2021

Japan's Bizarre Adventures - PART I

 Let's start by addressing the 3600 ft., 18,000,000 ton, transforming city/starship/robot in the room; What is an Anime/Manga themed Role-Playing Game?




Simply put, it's a tabletop RPG game - be it a single adventure, a system, or a campaign - that has features inspired by Japanese Manga (Sequential Art - Comic Books) and/or Anime (Animated Cartoons on TV or in Film format).

This can range from the types of characters, technology, monsters, and such that appear in these mediums to stories made in the style of Japanese pop culture fiction. These stories often feature genre conventions and tropes quite different from those typically seen in the majority of similar productions in the West. 

So far so good, yes? Even if the above explanation is a tad academic, it's good to begin with a straightforward and concise understanding of what we're going to be talking about. The thing is, the information above is probably not anything you don't already know. The key question isn't 'What is an Anime/Manga game?' but 'How do you make a game feel Anime/Manga inspired or themed?'.

One of the first things to come to terms with is that Anime and Manga aren't really genres. They are a means of depicting a genre with stylistic elements specific to those mediums. Mobile Suit Gundam (the original anyway) is a Science Fiction War Story. Ranma 1/2 and Urusei Yatsura are Fantasy/Sci-Fi Romantic Action-Comedies. Record of the Lodoss War and Goblin Slayer are Western Fantasy. All of these are Anime/Manga however and share some elements tied to those particular means of telling stories. 

Japanese cultural components appear in many Anime and Manga stories and they can be both confusing to the Western viewer but also really helpful in enforcing the feel and atmosphere of the medium. At the same time, I am not going to go into all those details here. This post is directed at the broad strokes. At the same time, I am going to give alternatives to many of the assumed cliches.

The Heroes Are Young

The protagonists of most Anime/Manga stories are often pre-teens to teenagers, even if their age would - in the minds of most Westerners - make their role in the story seem illogical. For example, Ash Catchem (Satoshi in Japan) of Pokemon fame is only 10 years old when he begins a cross-country journey all by himself to catch Pokemon and become a championship trainer. The pilots of the EVA units in Neon Genesis Evangelion are all 14. 

The main reason for this is the same one that introduced teen sidekicks to Comic Book Superheroes in the West - the audience is generally comprised of kids who are in the age groups of the main characters and want to see themselves in the heroes and their universes. Simply put, a series with 12-15 year old protagonists is likely aimed at 12-15 years olds. 

Of course this is not always the case and indeed wasn't the case at all in the 'Silver Age' of Anime and Manga. Captain Harlock, The Dirty Pair, Lupin the III, and many other classic characters are very much young adults to full on grown-ups. Likewise, the base audience for Evangelion tracked much older, as many of the themes in that series would not be familiar to high school age children. 

When running an Anime/Manga game based on the current style of the medium, assume your PCs will be between 8-14 unless the setting calls for them to be older. It's not unlike Tales from the Loop and Things from the Flood in that regard. 

The Setting Dictates the Specifics

Related to and expanding the aforementioned particulars of age, there is often but not always a setting reason why the characters are kids. Perhaps children has an imagination and psychic resonance we lose as we group up. Maybe they are the only one's presently conscious when a giant alien monster attacks and the experimental mecha tuned themselves to the teens when they give into them; unfortunately for everyone involved they won't work for anyone else now. Why are the kids in My Hero Academia so young? Why are the Harry Potter characters so young? Dude, it's a story about people in middle and high school!

Also of note regarding the mandates of setting is the autonomy of the PCs and whether or not they are treated like normal young people of their age. The characters of My Hero Academia are in high school, have to attend classes and school events, and can't use their powers to fight crime yet unless it is approved by senior, pro-heroes. On the other hand, Ash, Misty, and Brock (Satoshi, Kasumi, and Takeshi) can wander the Sinnoh Region, a land roughly the size of the Japanese island of Hokkaido (which it is patterned after) completely unsupervised, going where ever they want and doing whatever they wish.*

GMs should consider what their campaign world deems 'normal' and convey that to the players. Again, and I can't stress this enough, not what Our Real World deems normal but what is standard practice for the setting. 

It's Not About The Giant Robot

Unless of course it is...but more on that later. 

The main thing to remember about Japanese pop culture entertainment is that the Giant Robot battles, Magical Girls vs. Darkness, and Demon Slaying Samurai is all a backdrop for the real story; tales of friendship, romance, determination, duty, the futility of war, environmental themes, and other emotional and philosophical concepts closely connected to not only Japanese culture but the Human condition.

There is a reason Japanese Anime and Manga, a thing wholly and strongly tied to a particular place and people, has become beloved by fans the world over. Almost regardless of who you are and where you're from you are bound to understand the ideals being fought for by the heroes of this medium. We all love, we all get jealous that he likes her more than us, we all want to fight injustice and protect those we care about, and we all love cute creatures that can zap our enemies with lightning bolts. OK, for some that last one is stronger than it is for others. 

The point is, your Anime/Manga campaign has Giant Robots or it has four and a half foot tall, teenage elf girls with six foot long swords. It isn't about those things. It's about people. It's about the characters, their belief, desires, goals and their situations. The rest of the tropes are there to make it 'look' cool in your head. 




More to come...

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Barking Alien




Monday, March 1, 2021

MARCH MECHA MANGA MADNESS MONTH!

I'm a huge fan of Giant Robots but...you knew that. 

If you didn't, if you're not a regular reader of this blog and aren't up to speed, I am. Really huge. I've been a Japanese Mecha Anime and Manga fan since before they made the mass transition overseas to Europe and the United States. Also, why aren't you a regular reader? Get to working on that!




Truth be told I love robots in general, from real life ones to Star Wars Droids, Data of Star Trek: The Next Generation, Wall*E, and so many that came before and after these iconic examples.

That said, there is a special place in my heart for what has come to be known as Mecha, the often gigantic, piloted, usually humanoid machines of Japanese pop culture entertainment. From Tetsujin-28* (Gigantor in the USA) to the Led Mirage of Five Star Stories and beyond, some in the shapes of beasts or more abstract designs, I find them fun, fascinating, and definitely game inspiring. 

The visuals, stories, and tropes of Mecha Anime/Manga - and Anime/Manga entertainment overall - always give me ideas for RPGs. The key thing about them, and the main thing casual observers seem to gloss over, is that the best and most interesting Mecha series defy or define their genre just as any other great work of fiction does.

Sure there are Mecha Anime and general Anime tropes but Gundam put them there, Evangelion twisted them, and Gurren Lagann redefined many aspects of how you tell a Mecha-oriented story. There are elements of Japanese pop culture entertainment we simply do not see here in the US or at least not in quite the same ways or at the same scales. The heart-warming fantasy of a Miyazaki film, the slice of life comedy of Azumanga Daioh, and the LGBTQ romantic action adventure of Revolutionary Girl Utena and not typical in Western entertainment, let alone Western RPGs. 

This month, I want to embrace that range of diverse approaches, explore new RPG campaigns ideas, and take a look at rule systems that might facilitate giving your game an Anime/Manga feel. And most of this will come with Giant Robots of course!

This March you can expect to see:
  • Discussions of what an Anime/Manga themed game is and how to tackle running one.
  • Campaigns I Have Known returns with tales of past Anime/Manga themed campaigns. 
  • Adding Mecha where they don't belong. I'm kidding of course - they belong everywhere!
  • My original, homebrewed Mecha Anime RPG MSV - Mecha System Variant.
  • Plus - More Yokai Hunters Society / Dice Fiction Edition.
  • And a number of Pokemon inspired game concepts.

Doesn't this sound wild? It sounds wild, right? Am I crazy? Is this even a good idea?

We'll have to wait and see...

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Barking Alien


Oh yes, I almost forgot...do you know what else is going on this month? Why it's the...








While I am not participating in this myself, I am totally going to be watching for cool robot art. 

P.S.: *Gigantor / Tetsujin-28, as well as Giant Robo, are not piloted! Both of these early Japanese Mecha are controlled by young boys with communicator watches. Neat, huh? Hmmm. May have to provide that as a game option...





Sunday, February 28, 2021

In Like A Lamb, Out Like A Lion

As the month began, I was feeling really good about the fact that I was celebrating 12 years of the Barking Alien blog.

At the same time, I was feeling really down that I didn't have much enthusiasm for anything game related. I was feeling creatively lost and uninspired even as I was looking back on over a decade of awesome RPG experiences.

In the end I'm a little bummed that this month didn't feature the kind of festive celebration I think the blog deserved and yet I am happy to have recharged my creative batteries thanks to the advice of good friends and a little time to decompress the year gone by. 

I'd like to take this opportunity to once again thank everyone who came by and supported the blog and my endeavors. Before I go and talk about next month, I have a few additional announcements. 

***

My good buddy Leo Jenicek has posted the final entry in his Arrondissement series. With 79 entries in total it is the length of a full blown novel, though it reads like a series of inter-related short stories for much of the first half of the run. I highly recommend checking it out. 

While I'm at it - giving some love to my friends and fellow creatives - I would like to take a moment to direct your attention to this post by my pal of over 30+ years, David Concepcion, a talented fellow who has been mentioned on this blog a number of times. His most recent post talks about the 'Celestials', our once and future 'Knights of the Breakfast Table' High School of Art and Design RPG club that remain close to this very day. 

On that note, are you into cool people and great music? Awesome. Here's a link to another member of the Celestials gang, Antonio Jacobs, also known as Blacklieder, who is one of the hippest, grooviest cats I know. Take a look and listen. 

***

Another shout out I want to give is to Pokemon, which celebrated its own anniversary this past Saturday. February 27th of 2021 marks 25 years since the release of Pokemon Red and Green, the very first Pokemon games. As you may remember, I'm a big fan and I have actually be thinking about some new Pokemon-esque RPG ideas. 



Speaking of next month...here we are! March is officially (official for Barking Alien that is) MECHA MANGA MADNESS MONTH! This March is all about Japanese Giant Robots, Japanese Comics and Animation themed tabletop gaming, and Japanese Comics and Animation themed gaming with Giant Robots! Bet you didn't see that last one coming!

As they are tangentially related, I will be continuing with my Dice Fiction / Yokai Hunters Society project as well as the aforementioned Pokemon inspired RPG concept.

See you soon and hope you enjoy!

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Barking Alien








Whistling At Night

We put on our masks
In the hope we might frighten
What dwells in shadows

-A Yokai Hunters Society Haiku



Continuing with my ideas for using the Japanese TRPG system Dice Fiction (or my take on it at least) to run a version of Yokai Hunters Society, I am leaning heavily towards the idea of building templates. 

One aspect I really liked from the original Yokai Hunters Society game (YHS going for forward) is the concept that each member of the organization wears a Mask to hide their identity and frighten their foes both mortal and supernatural. I just wish they had gone even further with it. I mean, picture a secret group within Japanese society made up of nobles and beggars, the clergy and the unclean, all equal while performing their clandestine duties as their true identities are unknown to even their closest allies. But for how long?

Then their is the choice of motif - Big and powerful Oni, sly and clever Fox (Kitsune), social yet secretive Cat (Neko), or perhaps you identify more with ghosts and monstrous beasts! This got me thinking that the players would choose a Template patterned after the Mask they wear. Each Template has a greater emphasis on one particular Attribute and Skill column or would see more unique Techniques (Special Abilities) to reflect their Mask type. 

Mechanically all Fox Hunters - YHS members with a Fox Mask - are geared towards Awareness, Illusion, and other trickery. Visually, all Fox Masks are foxes but they needn't look identical. Again, each is unique just like each Fox themed Hunter is unique as they pick their individual character's Strong Skills, Weapon of choice, etc.

Right now I have about five Attribute/Skill Templates completed: Cat, Fox, Ghost, Oni, and Tengu. I feel some may need further tweaking. Here are three examples:

The Fox


The Fox is wise and clever, as well as very sneaky. They possess both Disguise and Stealth for any sort of covert mission, not to mention the ability to create Illusions. The Fox walks the fine line between high and low society, well versed in Romance and The Arts but not afraid to walk the back alleys and dark streets. 

The Oni


The Oni is your powerhouse bruiser - Strong, tough, able to take a beating and dish one out. At the same time, they are among the most compassionate and personable, befriending old people and children. The Oni will decimate dangerous Yokai but never forgets the people they protect by doing so. 

The Tengu


The Tengu is a being of Air and Earth just like their namesake. They strike like bolts of lightning, often from above or starting out at a distance from their opponents. They have keen Insight into the thoughts of others and the wisdom and strategic skill to know what to do about them. They can be their own worst enemy, getting involved in things like Gambling and Politics but they can also be a powerful ally. 

The Techniques, as I envision them, are like Assignment Skills that can do things beyond normal levels of Human skill. Are they actually magic? I think I want that to remain unclear, even within the setting itself. They are a mixture of Feats, Special Abilities, and perhaps just a bit of legendary Power. 

What does everyone think? I am really liking how this is coming along and although my primary focus for March will he my new Mecha RPG MSV - Mecha System Variant, I will definitely be continuing with this little project as I am enjoying where this is going. 

Join me won't you?

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Barking Alien

*The title of this post refers to a Japanese superstition that whistling at night or near a graveyard would bring forth ghosts. It is believed to originate with thieves, who would whistle to alert or signal each other during night time burglaries. Eventually the act was simply deemed evil, prone to bringing bad luck and ill intent.