Tuesday, February 1, 2022

Tiger, Tiger Burning Bright


Gong Hei Fat Choy! A very Happy Lunar New Year to one and all!

As is my annual traditional I am making an Asian dish for dinner and wishing I'd remembered to buy Snowy Mooncakes before they were all sold out pretty much everywhere that sells them. Sad Tiger. 

Wishing you all the best for the coming year!




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Barking Alien





Saturday, January 29, 2022

31 Days / 31 Characters - CHALLENGE COMPLETE!

So that's it, the 31 Days / 31 Characters is Over! I feel accomplished. Can't wait for next year. Now on to...

Hmm? What's that? Not finished?! Whatever do you mean? Oh, wait...you're working on a linear concept of space/time. No worries. I will explain.

Last year I was only able to complete 17 entries. This year I really wanted to do 31 and successfully complete the challenge but unfortunately a number of factors slowed my progress. In addition to work (busier than ever), the regular games I run (three currently) and other concerns of Real LifeTM, there is the fact that I can often be an obsessive perfectionist. 

I didn't like my initial forays into this years challenge for various reasons; not enough or not the right images, a lack of accurate notes or information on a given character, etc. This is my 45th Anniversary year and everything this year has to be special, it has to be great. 

Why? No real reason other then that is what I told myself. Then I went and told all of you, so now I'm stuck holding my work to the most unreasonable of standards - my own. 

My friend Ray set me straight. He pointed out how hard I was making it on myself and how doing so tends to make me disillusioned with my endeavors. We've been friends a long time and he knows me well. He suggested that I instead work toward 14 entries for this year. Combined with the 17 from last year, the total number of character profiles would come to 31. With a feeling of accomplishment, I could mentally start clean in 2023.

Thanks Ray. I needed that. 

31 Days / 31 Characters:

ADAM - Red Dwarf / ALIEN RPG
Alexander D. Thorton - Ghostbusters
Arigon - Dungeons and Dragons
Black Adder - Mutants and Masterminds
Bo - Bunnies and Burrows
Carlacc Acen - Star Wars D6
Cat’s Meow, The - Gangbusters
CB Ramble - Car Wars
Ceren-Dee WindDrake - Dungeons and Dragons
Chicken - Red Dwarf / ALIEN RPG
David Myers - ALIEN RPG
Dietrich Armbuster - Gear Antique
Dusty Dibbs - Odd West
Emil Fujikawa - Traveller
Everyn Wolfshadow - Wares Blade
Fleeto Woff - Star Wars D6
GAMMA MAN - Villains and Vigilantes / Superheroes
Gates - Teenagers from Outer Space
Herek - Star Trek
Hyborian - Mutants and Masterminds
Ipperius Witspear - Dungeons and Dragons
Jet 'Ohana' Kahele - Mobile Suit Gundam / Mekton II
Jorran StarsByNight - Dungeons and Dragons
Kashpa - Star Wars D6
Kei Okami - Champions
Lance Gravity - Space Opera
Red Rider, The - Boot Hill / Various
Shade - Kapow!
Xerek Xeet - Star Trek

Hope you enjoyed reading about these characters as much as I enjoyed recalling them.

Next and lastly for January, a few last minutes thoughts...OK, a lot of last minute thoughts...

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Barking Alien





Friday, January 28, 2022

31 Days / 31 Characters - XERET XEET

Every good Character Design Challenge needs a Star Trek entry. The question is which character to use?

After all, I've run dozens upon dozens of Star Trek campaigns and one-shots and seen hundreds of characters. I could probably fill the entire 31 Days / 31 Characters Challenge with Star Trek personas without batting a bat'leth. What I need is one that stands out because it was unique, different, unusual in some way...

Wait a second. I got it.



Character: Xeret Xeet

AKA: Lieutenant Commander Xeet

Player: Adam Dickstein and Andrew (I don't remember his last name).

System: Star Trek, The Role Playing Game - FASA Deluxe Edition
 
Convention Two-Parter: The Battle of Midway

Gamemaster: Mark (I don't remember his last name) and Adam Dickstein

Circa: 1989 (I believe)

Origins: In 1989 I attended a local* RPG convention, mainly to meet with some friends and the guys I knew from West End Games. 

I bumped into a fellow I'd met a few times at my FLGS, The Compleat Strategist, who just so happened to be running a game of FASA Star Trek. He had an opening and invited me to play, knowing what a big fan of Star Trek gaming I am.

As I often do at most conventions where pre-gens are given, I waited to pick last. I've learned that most people don't like playing the kinds of characters I do, so after everyone else argues over the badasses I get my pick of the fun weirdos. Sure enough I was left with my obvious choice; the USS Midway's Chief Science Officer and Third-in-Command - Lt. Commander Xeret Xeet, a member of the Bzzit Khaht species. 

After a great first session I learned that this was a two-parter, with the second half to be run later that day. Over comes one of the organizers in a bit of a panic. The GM for Part II never showed up. Eventually we find out he was really sick - food poisoning or something - and he won't be able to run. Mark, the GM of Part I, was due to run something else in the same time slot. Without warning, Mark suggests me for the job. He sells it hardcore, "Nobody knows Star Trek or the FASA game like this guy!".

How could I say no? 

When I started Part II I made sure to have the same characters present and most were played by the same players. There were two people missing and two new people at the table, so one of them needed to be the Engineer and the other my Science Officer. A fellow a bit younger than me saw the picture of Xeet and fell in love with him. His portrayal was fantastic, though different from mine as I will explain below.

USS Midway, A Loknar Class Frigate
Mark III Refit


Backstory: The following (paraphrased of course) was noted on Lt. Commander Xeet's character sheet:

Xeret Xeet is one of the few Bzzit Khaht currently serving in Starfleet and perhaps the highest ranking to date. It is a position of great prestige and honor but one he feels pressure living up to. 

Xeet was first assigned to Scientific Research and Survey vessels for two 3-year terms before later serving one 5-year Exploration mission aboard the USS Valiant. He has just completed a 3-year mission aboard the USS Midway and has been promoted to Lieutenant Commander/Third Officer and Chief Science Officer. He now begins his second 3-year mission (within 6 months of the session). 
 
Xeet specializes in Xenobiology and Xenobiological Psychology. He studies and has knowledge of various alien life forms and how their biology affects their behavior. 

Overview: The Battle of Midway seemed a simple scenario on the surface.  

Our vessel enters a star system wherein an intelligent civilization is signaling the Federation/Starfleet for aid. The civilization is located on one of the inner planets and between us and them is a large asteroid field. It isn't too difficult for a ship like the Midway to maneuver through the field but hiding deep within it are a number of Klingon vessels. When we reached about half-way through the field, the Klingons attacked. 

There turned out to be a lot more to it however. The Klingons were well outside the Federation-Klingon Border. How did they get there undetected? It turned out the leader of the Klingon Squadron had a personal grudge against our Commanding Officer.

Why was this Klingon out for revenge against the Captain? There really were advanced aliens on the inner planet. Did they actually call for help, was that just part of the trap, and did they know more about our predicament then we did?

While a good portion of the first session dealt with Starship Combat, there was also quite a lot of Role-Playing mixed in as we get to know the crew in a trial-by-fire. I played Lt. Commander Xeet as a man a little out of his depth. He was definitely intelligent and competent but not accustomed to actual battle conditions. He didn't want to let his friends and crewmates down but I made it clear he was out of his element. 

The GM and my fellow players game me a commendation me for original thinking - heheh - but seriously; everyone remarked how well I had done at making Xeet feel three-dimensional. They said he appeared overwhelmed and flustered by the situation but at no point did I display being 'bad' at my job.

In the second half of the game when I was the GM and Andrew played Xeret Xeet, there was a lot more investigation, mystery-solving, and science as the crew tried to unravel the plots and subplots behind the ambush. Here we see a very different Xeet - one who is charged with doing what he does best. Counter to my portrayal, this is Xeet completely in his element and doing what he longs to do, exploration and science. It was a different take on the character, yet one that fit perfectly with what had been seen before.

The Highlights:

Early in the first session I made a point that Xeet's species, the Bzzit Khaht, release a somewhat offensive odor as a by-product of their respiration and underwater adaptions. He wears a deodorant that makes it considerably less powerful. I added that when nervous (breathing heavy) the odor is stronger and the deodorant less effective.  

I recall a moment in the first part [in which I played Xeet] where I responded to commands from the Captain and called out the readings while also giving additional information and ideas to other PCs. I mimed it all, physically moving like a frantic officer pressing buttons and looking from monitor to monitor. The look on my face and the quick, jerky movements I used made everyone else feel a sense of urgency. At the same time, it made our Vulcan Navigator lean in towards me and try to calm Xeret down. 

I can see the scene in my head and recall the faces of the other players. I made them - through the situation - feel tense but also implied it was specifically too intense for Xeret. 

The moment in Part II that stands out the most for me was when the PCs were arguing about what to do with knowledge that the native lifeforms on the planet were technologically advanced to roughly the 20th Century and were not Warp Capable. Did involving them violate the Prime Directive? The Klingons had essentially forced the crew of the Midway into doing just that by faking a Distress Call that made us contact the alien world. The PCs could not decide how to proceed. 

Lt. Commander Xeet walked up to the Captain and suggested that since the damage was done, why not ask the aliens how they feel about the situation. Explain the Prime Directive, note our concerns, ask the rulers what they think is best for their people. Interestingly, Andrew (Xeet's player in the second half) already guessed how the aliens would answer. He picked clues I'd mentioned indicating these beings would be overjoyed to learn they weren't alone in the universe. 

Game Info:

It was so long ago I couldn't even begin to say what his stats were, though I recall Xeret Xeet was quite Intelligent, fairly Dexterous, and far better at Science related skills than any other type by a considerable margin. 




Well that's it! Challenge Complete! Break out the Romulan Ale! It's time to move on to...What? What's that? Not finished? Sure we are.

Let me explain...

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Barking Alien





 


Friday, January 14, 2022

31 Days / 31 Characters - SHADE

I really love when I am playing in a campaign and my favorite character isn't necessarily mine. 

This makes the campaign, if good, even more fun and enjoyable. It stands to reason that you'll like the character you're playing (at least I'd hope so...more on that in a post next month) and will be invested and excited when you and your PC get to do something. When you like one or more of the other players' PCs, you can enjoy the game even when it isn't your turn. If the story and action is just as engaging when the spotlight isn't on you, then that makes for a great campaign in my mind.

Shade, the paranormal private detective played by my dear friend Carl in our long term Kapow! Superhero campaign is one such character. 

Most of this entry was written by Carl himself, indicated by text in pale green. I will periodically throw in my two cents. 


Character: Shade

AKA: Sol Sable

Player: Carl Eastlund

System: Kapow!
 
Campaign: The Wardens

Gamemaster: Keith Jacobson

Circa: 2008-2014 for the original campaign.

Character still exists and has appeared periodically since.

Origins: Shade began as a series of City Of Heroes characters I played, all named Sleuth Sable; variants on a private eye, sometimes with mystic abilities. To adapt the concept for a modern Kapow! campaign, I made Shade a ghost since 'private eye' heroes are generally from almost a century in the past. I first tried making the character when Joshua Macy, the author of Kapow!, was our GM. He was skeptical that I could even make the character work, it being a ghost unable to touch or be touched by physical objects. I find it amusingly ironic that Joshua didn't have enough faith in his own system, as Shade was eventually my longest-played character in the game. 

Shade wasn't Carl's first character as I recall, though I can't remember if he had only one or a few PCs before the ghostly gumshoe. Both Carl and I had a tendency to create characters, play them for a bit, and then want to make new characters. Eventually we each landed on a character we really loved and played them for a long stretch. For me it was Equinox and for Carl it was Shade. 

Backstory: Shade was born Sol Sable around the turn of the century. Here's my original bio blurb for him: Sol was a hard-boiled gumshoe from the era when talkies were coming in, vaudeville was going out, and all men wore hats.  Now he’s dead and a ghost. He doesn’t know why but not for lack of candidates. He was murdered and never got revenge…

He was cursed by a gypsy, but never got it lifted…He investigated Nazi experiments into psychic powers…He was a subject of government experiments into mind-altering drugs…He owes his existence to a time travel paradox…The only thing for sure is that he isn’t going away anytime soon.

Shade died an indeterminate death around the late '30s or early '40s, then came back as a ghost in Freedom City - our Kapow! game was set in the city from Mutants and Masterminds, for reasons. For about 80 years he fought crime in various ways with various partners before our campaign started. He amassed a great deal of magical artifacts and wards in his unassuming brownstone home. He hired a series of wizard assistants, both to maintain the brownstone and to try to undo the curse keeping him from the afterlife.
 



Overview:  In our campaign, Shade's magic Brownstone became the base of operations for our group of heroes, who we named the Wardens. The Brownstone - known only as such - was magically guarded, so only those who belonged there could even find it. The inside worked much like the Room of Requirement at Hogwarts: the house would reorganize itself to contain whatever rooms it needed, or to keep intruders confused and trapped, should any somehow find their way in. Shade also contributed a vehicle: a magically enhanced dirigible simply called ‘The Airship’, armed with a transmutation ray. At one point we broke into an enemy HQ by turning its wall into tapioca. The Airship wasn't very fast but it stretched space to get where it's going as if it were a supersonic jet.

Shade initially didn't know why he was a ghost, where his powers came from, or why they were so inherently terrifying no matter how he used them. This changed when we were sent back in time to the start of an alien invasion. Shade discovered that his body was used as the first host for the invasion, causing his death. The wizard who caused the invasion, hoping to achieve immortality by it, cursed Shade for intercepting the alien parasite, causing his undeath. After this incident, Shade knew how he had died and that his body lived on as 'GoodLife Sable', reanimated by alien technology. Other heroes eventually defeated GoodLife Sable by punching him through the moon, though. Like ya do.

Like you do.

The Highlights:

Playing Shade is really fun for world-weary sardonic quips. Shade is the epitome of "been there, done that". His death and seemingly eternal curse weigh on him, so while he wants to do right he has trouble seeing the brighter side of things.

The most fun arc I had was when Keith, the GM for most of Shade's run, replaced him with a villain. The Void, a reality-destroying being from beyond reality, replaced Shade after one campaign. I spent months leaving Shade in the background, declining to do hero work for ever more spurious reasons, tinkering with nebulous plans in the background.

Eventually our friend Lloyd came back for a session and since he had not seen the gradual change, it was a stark difference for him. He called out that something was wrong with Shade. That's when Keith and I sprung our trap. The Void kicked everyone out of the Brownstone and took it over. I ran the next few sessions in which the Void collided every alternate reality we'd ever visited with our own Earth and the heroes had to reconquer their own impregnable base. At the end, they saved reality, rewriting a few things along the way, so everyone's character got a little change to further their character arc in some way.

That was indeed an excellent arc and it, like the one that revealed Shade's true origins (mentioned above), show the variety and versatility of Shade as a character as well as Carl as both a player and a GM.

Game Info:

To be updated.

Legacy: 

This is less about the legacy of Shade as it is the player but when Carl nails down his vision for a PC - its story, personality, and objectives - he absolutely shines, even among an ensemble cast full of excellent players. 

Carl is currently on well-deserved hiatus from RPGing but we all hope to have him back as soon as the desire strikes him. Gaming with him is such a treat and gaming without him just isn't the same. Love ya man!

As for Shade, I am certain we haven't seen the last of Sol Sable.

Next, no character challenge is complete without a visit to the Final Frontier. Lay in coordinates and ahead Warp Factor 5 as meet the Chief Science Officer of the USS Midway - Lt. Commander XERET XEET

Wait...does that mean this character completes the challenge? Tune it and find out...

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Barking Alien




Thursday, January 13, 2022

31 Days / 31 Characters - The RED RIDER

This character has one of the strangest origins of any I've come up with. 

When I was 6 years old - maybe 7 or 8 - I got a Tank Top shirt as a gift that I loved like no other. It was a white shirt with a character on it in a red outfit on a red motorcycle and he looked awesome. He was a mix of superhero and Evel Knievel and I needed to know who he was.

The truth of course is he was no one. It was just a 1970s graphic but as I was already a fan of comics, Star Trek, and all of that, I was certain he was someone. My older cousin, who was well known to tease me and make up stories to tell my naive younger self, told me who he was. He was called, 'The Red Rider'.

That's all I got and my imagination went wild. I envisioned a mysterious, daredevil motorcyclist who showed up from time to time, seemingly out of nowhere, to help those in need before disappearing once more.

Now, what to do with that...



Character: The Red Rider

Player: Non-Player Character

System(s): Boot Hill, 1st Edition - Seriously modified.

Later Cyberpunk 2020, Champions, and Mutants and Masterminds. 
 
Campaign(s): The Legend of Boot Hill, Champions: The Age of Heroes, The Black Neon Memoirs, and Dynamos Unlimited.

Gamemaster(s): Adam Dickstein and William Corpening

Circa: First created and appeared around 1979. Later appearances in 1986, 1990, 2003...

Origins: I've only ever run one long term Wild West game and it was so good, such a perfect execution of what I was going for, that I've never been able to do it again. Well, more accurately I've never tried to do it again. I've run one-shots, even a string of them but never another dedicated campaign. How could I top 'The Legend of Boot Hill'? 

One element that made it special was the inclusion of possibly supernatural elements that were kept vague and unquantified. No one was really sure if magic was real or if it was just fantasy and superstition. Additionally, if it was real, what was its true nature? A big part of that was the late but powerful inclusion of The Red Rider, a seriously spooky character inspired by the fellow from my shirt.

Backstory: The Red Rider's backstory is completely unknown, largely because I never made one. Throughout his various appearances the Red Rider's in-continuity origins have simply not come up. The sense of mystery around the character is the key to what makes him interesting and special. He works without a background. 

Overview:  During the aforementioned Wild West campaign, the PCs tried to save a stagecoach being hijacked by a group of bandits. The heroes rode off after the bandits while the town Deputy and a posse chased the heroes, sure that they were the criminals trying to rob the stagecoach. If this sounds a little like the situation Frankie the Ferret found himself in it's because this chase scene inspired that one. I love a good multi-faction chase. 

The PCs stalled the law, got ahead, and reached the bandits just in time. A shoot out and some fisticuffs - not to mention some fancy horse ridin' - enabled the party to get to the stagecoach as it careened round a treacherous mountain turn, just short of falling off a cliff. Two of the PCs had been injured or delayed and two of the bandits had hoped atop the stagecoach. The coach driver had been thrown to his death and one of the desperados had the horse's reins. As The Masked Cowboy and The Medicine Man tried desperately to catch up, a cloud of red dust kicked up in the distance. The sound of hooves striking the ground like thunder echoed around them.

"You can make out a rider and his horse heading in your direction. His path is diagonal to intercept the coach it seems. His horse is a dark cinnamon color. His pants are a deep maroon or brick red, caked with clay and...perhaps blood? Red blotches stain his shirt. His hat matches the horse and a bandana covers his face...not like the bandits but more completely, like a mask. Two holes are cut in it for his eyes."

This mysterious man rides up to the stagecoach, leaps off his horse, and motions to The Masked Cowboy to get the passengers out of the vehicle. With some help from his Shaman friend he manages to do so, fighting one of the two coach robbers while their unknown ally tussles with the other. Finally, the criminal upfront shoots the stranger in the chest and he slumps over. The Masked Cowboy spins and shoots the crook, who falls off the stagecoach and goes over the cliff. Placing the passengers on his and The Masked Cowboys horses, the Medicine Man moves away from the edge of the deadly mountain path. The Masked Cowboy turns the horses and then releases them, enabling them to run free to safety. Unfortunately, momentum is going to carry the heroic Cowboy to his death...

Just then, The Masked Cowboy is grabbed and tossed from the driver's seat by a pair of hands possessing incredible strength and moving quick as lightning. As he awkwardly landed on his horse, he saw the mystery man sitting back up and nodding to him as the blood caked rider, the stagecoach, and the rider's horse all went over the cliff. 

Later, after recounting the events with locals in the town saloon, an old prospector said, "Ah, so you seen him too. That there was The Red Rider."

Mask of The Red Rider


The Highlights:

The Red Rider would appear in the Boot Hill campaign once more in the next-to-last episode. He appears in a nearby canyon to aid The Masked Cowboy in tracking down the campaign's Big Bad, an evil Rail Baron responsible for numerous deaths and hardships throughout the game. Once more The Rider is shot but when The Masked Cowboy returns to the spot where the body fell sometime later...it's gone. 

Some years of real time later, during a campaign of Cyberpunk 2020, as the PCs hunt down their Corporate Exec target on the highway between two cities, they are informed of an urban legend...a motorcycle riding vigilante Nomad who takes out criminals from the city traveling on 'his stretch of road'. Sure enough the group is forced to race against time to capture the Corp before the biker gets him. As I described the cyclist, with his crimson cycle and scarlet helmet, one of the players who'd been a PC in the Boot Hill game screamed - yes, he actually screamed - "Holy S***! It's the F***ing Red Rider!". Just as in the previous campaign the Red Rider took severe damage, appeared to slump over his bike, then he rose back to life seconds before he crashed and then rode away. 

I told the story of the Red Rider to my friend and fellow gamemaster William Corpening, who ran the greatest game of Champions I was ever in (see Champions: Age of Heroes and Age of Chaos on this site). He loved the idea so much he secretly built a Red Rider in Champions (he didn't tell me). Many months later when our Champions PCs toured the United States to meet different Superheroes across the country, the Red Rider appeared to team up with us somewhere between Nevada and Oregon. 

I would use this version of him myself - red Harley Davidson, crimson leather outfit, and ruby metallic helmet - in sessions of Champions set in Will's universe and in my own Mutants and Masterminds games. While he is never encountered (I never got a chance to run a planned appearance), he is mentioned in a World of Darkness campaign I ran as well.

Game Info:

There is no surviving (pun intended) Character Sheet for the Red Rider and in point of fact, he never had one in his original appearance. He is more of a Plot Device and a tool for injecting setting color then he is a full-on character. That said, I absolutely love him. 

His abilities are generally undefined but there are some interesting consistent elements. He appears to be unkillable, likely because he is already dead. Some sort of zombie, ghost, or other supernatural entity, he is known to be a solid being and does bleed when shot or stabbed. It usually takes him a couple of minutes at most to recover from minor wounds but much longer for more egregious injuries. 

He originally carried two copper-plated revolvers but subsequent versions of him over the ages have been equipped with a wide variety of weaponry. He is physically stronger and faster than a normal person, with limitless endurance except when damaged. Originally he did not speak, using only grunts and hand signals to communicate when it was necessary. More modern and future appearances have him speaking with an economy of words, his voice deep, low, and gravely. 

His horse or motorcycle, called 'Blood', appears to be as abnormal as its rider. Both are red in color, with the beast a dark cinnamon red and the cycle a deep red. Specifics of the horse and motorcycle vary. Notable are the horse's eyes which usually appear similar to those of a shark. Sometimes they are described as glowing red in the dark. Both animal and machine can travel much faster than normal for their respective modes of transportation but never visibly go supernaturally quick. No, it seems they can only do that when not being directly observed. 




Legacy: I promise you the world of Tabletop RPG gaming has not seen the last of The Red Rider. He is out there somewhere and he'll definitely be back. 

Come back soon and meet another supernatural savior, though he'd never call himself that. If this private eye is on the case, you've got nothing to fear but the bad guys sure do. Meet SHADE of the Wardens - Death can't keep a good detective down..

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Barking Alien